EFU Death Penalty

Started by Box, January 23, 2010, 02:03:22 AM

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Drakill Tannan

Quote from: AfroMullet;163744Gaining level 7 is easy enough. The quests are not very difficult, and there is no need to make it even easier.  Levels can be regained quickly enough if you died before 7.

Totally disagree. I don't know how much time you spend IG. I consider i spend quite a lot of time IG yet if i die at level 6 it takes me quite long to get to level 6 again.

Sometimes i'll catch a powerquest train and it will take me 2 days, other times it takes me a week. Maybe i'm not much of a powerquester as i thought, but the thing is it does take me long.

The death penalties are fine, i agree. But the XP gain should be faster.

Underbard

I think it is fine for the most part, but would love to see it capped so that only one level can be lost per death.

Ebok

Dying sucks, I'd be happy if we just bled to negative 15 or 20, gives you more of a chance to be saved, despite having already lost. I'm also of the opinion that instant death effects should drop someone to a high negative number, so there's a chance not to die. But you know, I doubt either would be considered too much. <_<

Gnome on the Strange

Quote from: Ebok;163831I'm also of the opinion that instant death effects should drop someone to a high negative number, so there's a chance not to die.

That chance is known as a "death save". if you are worried about these, stock up on some of the many handy +deathsave items in the mod. I've managed to get something like +23 vs death, although that was on a guy with cleric levels. Also Death Ward items can be acquired a few placed.

TBH I find death effects less annoying than:
Lightning Traps
Greataxe Crits
Scythe Crits
Paralysis Save Spamming Mobs.
Lightning Traps ( Lightning traps are so hideously powerful and large AoE I'm mentioning them twice. Every time I've been badly fried by one, another PC has triggered it and lived)

Short of a driveby PhKing you can generally anticipate them and ward by boosting your saves, Deathwarding, invising or runnign away.

I do like Box's idea though. My general response to a fugueing is to start questraining like mad to get back my hard earned XP I lost to something stupid. That would put a L5 PC who gets fugued from 7 in a better position to get back than a guy who just reached L5, and reduce the case where you can bizarrely end up slightly better off from taking a hit because of the chance to hit low level quests with high level equipment and amass consumables.