Call Lightning

Started by Egon the Monkey, January 18, 2010, 12:13:57 PM

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derfo

Call Lightning just seems entirely optional to me. Obviously there are people with credibility that both would like to use or not use it. I think that's basis enough for it to remain as is.

then again it will anyways so why bother lol

ExileStrife

Caddies can go eat dirt.  That's what I have to say.

Drakill Tannan

Portal rat: You mean, call lightning is supposed NEVER to be used on quests? Then where? Is it meant to be a PvP-only spell that might work if you get lucky?

Return it to 1d6 damage if that's the case, but i want to use it on quests.

All i know, is that i've never been able to use the spell when it would be usefull/necesary. And that i wish could be changed.

Thomas_Not_very_wise

"I want...I want that..."

It's fine as is, and makes hell of a lot more sense!

VanillaPudding

Actually it doesn't make more sense since it's a divine power granted by a deity and not nature (in this case). The changes have made it far too situational in my own opinion.

Caddies

Yes, I am disagreeing with some members of the DM team. That was already obvious, you don't need to juxtapose various quotes.

Have you actually played a PC who uses this spell as one of his main 'themes'? Its next to useless. The power of a good spellcaster is his spell efficiency; having any number of slots dedicated to a spell that can only be used depending on extraneous circumstances beyond his control is a waste.

And sometimes even if the stars align and you're able to pack this spell on a quest where there are exterior areas in which its raining its not even able to be used because it also damages allies.

Of course, as you inferred I don't know how to use the spell so perhaps you could give me some tips.

ScottyB

Strife's name is so appropriate.

AceOfSpadesX

I'm playing a cleric of Talos currently, and I have to agree with Caddies. I try and have this spell prepared as much as possible for some flavor, and 95% of the time it goes unused. This is because it doesn't rain in some quest areas, even though it may be raining elsewhere. Also, although I've had luck summoning the rain, most of the times I try, DM might not be on or might not be watching.

The previous version of the spell (which I wasn't around for) sounds like it would be a much better fit for any PC that uses it for RP flavor, as well as combat.

If you guys are afraid of having a bunch of druids around that would try and abuse the spell, an interesting solution would be to have two versions of the spell. Since druids more or less receive their spells from the natural, you can allow them to use it only during the rain. Clerics could get a modifed version (as the previous version described by Caddies) that allows them to call divine lightning, regardless of rain.

This would keep the spell flavorful, and limit the usage as well.

9lives

Clerics are way underpowered.

VanillaPudding


Equinox

As a druid this was one of my favourite spells ever. Now it sucks.

"oh but its 1d10! OMG! SO OP!"

Not really it used to be 1d8 anytime, anywhere. Much better, makes druids scarier than they are. which currently isnt -that- scary.

If not nerfed in non rain. Change the whole spell  back IMO.

UnholyWon

Having lived in the midwest, multiple lighting strikes to an area is quite common with or without rain. Lighting storms are common place even in with little cloud cover. I've seen the rare lighting strike that occurs without any cloud cover, that is just a lighting strike.

My agrument is that for the spell Call Lighting, is that rain is not needed, just a few clouds or a bit of overcast.

Perhaps the Scripting Guru's could script something along the lines of alerting players to what the weather is actually doing.

Every two hours IG, a scripted shout describes the weather patterns for that moment. This leaves room for dramatic weather changes that are experienced by the isles.

It sounds simple enough, and would likely make the spell more useful.

Egon the Monkey

QuoteThe spell is staying as is, and you won't hear me complaining about it at all. If you don't know how to use it, that's on you
162677].[/quote]

Egon the Monkey

I can't believe the amount of sheer panic provoked by the thought of even a L8 Druid raining
:!:FOUR D6 POINTS OF ELECTRIC DEATH! (tm):!:
on multiple enemies when outside of EfU the spell is a straight 1d6 a level and even misses allies. Are there a lot of 8 Con Wizards with pointy copper staves about? XD. The original spell was was OP for a cleric really as it was so useful to fire at your feet in a melee. But having to aim offsets that.

Call Lightning is such a cool spell but without making weather control easier (and everyone else then complaining "It never STOPS bloody raining now") it's not seeing use. Right now, the best use of call lightning is on the couple of class unrestricted items that have it as a CL5 spell. You can just have them hotkeyed whenever it rains, whereas a spell is out for 25 minutes whether it's useful or not. IMO, if this isn't changed, I'd suggest the following:
  • Remove the Curious Contraption's Call Lightning Charges for 1 charge/use L5 Burning Hands shots or something.
  • Have some drops that are restricted to Druid and Cleric with an OOC note "Do not use as a Cleric unless you have Storm or Air Domain".
Result, people think "Oh Shi...." when a Cleric of Valkur emotes *raises a Stormcloud pendant in one hand. Sparks start to fly to it*

derfo

If anything, I think that it should become more possible and reliable to create rain instead of change call lightning. Maybe something like an alchemical recipe, or consecration creatable by druids and clerics of storm inclined deities, or any way to not have to rely completely on luck or DMs being online?