Remove the Sewer Disease

Started by Thomas_Not_very_wise, January 17, 2010, 03:56:12 PM

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Dr Dragon

I really have to agree with removing the sewer disease it is just an annnoyance and offers no contribution to RP or IG what soever. and Plus the Bogs a place of rot and holy site of Moander does not even make you roll a fort for disease.

Mort

Good point. Lets add region diseases to everything.



Babies.

VanillaPudding

All for it's removal. The sewers have turned into a very annoying area in general with the extreme amount of rat spawns, new swarm rat spawns (lol?), invisible dispelling wards for no good reason, and then this disease on top of it.

Skrillix

It is not that difficult to get rid of with a cheap and readily available consumable, or, indeed, a reasonable Fortitude save. People without a strong immune system should not be trekking through leagues of shit!

Relinquish


Mort

Putting a stop to the current trend of PUSSIFICATION that is going on.

DC 12 disease that affects charisma?

I was going to modify it, but then I figure the next thing that was going to be cried about is that our:

 -Rest timer is too long.. 25 minutes is a real nuissance. Doesnt help roleplay or immersion.
 -Shadows have 50% concealment. Like WTF, how is this fun? I try to hit them and I miss 50% of the time, fuck immersion. This is a nuissance!
 -Imps have DR AND Regeneration? WTF. Like if I have no magic weapon, and I'm alone, they are really a pain to kill. Real nuissances. They have poison claws too, WTF.
 - Zombies are immune to crits? WTF. If I strike really hard, through luck I should do more damage. WTF is this. Fuckin' nuissance.
 - Sendings cost gold? WTF. It should be free. Fuckin' blocks roleplay and just a real nuissance.
 - When I respawn, I lose 1/3 of my total XP? WTF. How is this fun?


Man up. Man up or stick out of the sewers. This is the Big Boys' playground (apparently).

I'm going to go chill in the sand caverns with my barbarian and fight some beholders barehanded now.