Archer/mage Ai Removal

Started by DaWarBeast, December 28, 2009, 07:32:39 PM

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ExileStrife

"Knockdown is useless."  Are you out of your mind?  :)

Drakill Tannan

On PvM it is... you know, due to the bug...

Ebok


Letsplayforfun

It may be bugged against creatures, but it's better that way else it's too easy to take down archers and mages.

As for knockdown being useless... arghhhh!

Thomas_Not_very_wise

[whimpers at the statement of knockdown being useless and crawls into a hole where he cries an ocean of tears bringing forth the next new flood, he pilots the only ship capable of sailing the saltine ocean, forever weighted down by the guilt and need for vengeance for Drakill for destroying humanity by making this statement.]

Luke Danger

KD is FAR from useless

Just ask anyone who's been on the reciving end of a KD durring PvP or PvM

Semli

Quote from: Drakill Tannan;158632How about this:

Since being knocked and stunned is pretty much the same, save for the animation and the AI cheating itself out of knockdown and that inmunity to mind spells prevents stunning...

Add an option to all players who take the "Knockdown" feat, allowing them to use the regular knockdown OR a modified EFU:A version that instead stunts enemies. This changable through the player tools menu. Same check is applied, only the effect is changed.

This way, most NPCs (or some?) will become vulnerable to this effect. Maybe some will not because they will be inmune to mind affecting spells, but i'd rather have some, than none.

Thoughts?

I actually like this idea. I don't think players should have the capability to choose whether knockdown is a stun or the actual knockdown effect, but if some type of flag could be set up on creatures with this AI where they would be stunned for a round when knocked over, that would circumvent the problems related with what would otherwise be an awesome feature.  If we could come up with some scripted knockdown alternative that would work on stuff naturally immune to stuns as well, even better.

That said though, is there anyone around that codes in new stuff anymore?

ScottyB

I don't think there's any way to see if a creature "should have been knocked down but wasn't and is still running" so that we can apply a stun instead. I mean, the bug is that a hardcoded feat that we have little to no control over isn't working right.

Ranek

Orc Shamans and Guerrilla hunters, are immune to KD (a feat that would be specially effective against them), and you character, with 29 discipline is not... DMs know it, and nothing can be done about it... Live with it and KD something else...

9lives


Damien

I like how two threads have been made on this subject by players and dms refuse to change :)

lovethesuit

I like how the DMs being unable to change something automatically means they refuse to change it in your funny little world. I just want to crack your head open and look at all the fun ideas you have.

Damien

I am pretty sure they said it can be removed they just cant change it and want to keep it for authenticity but w/e

putrid_plum

OH NO A LOW HP MONSTER IS IMMUNE TO KD, MAYBE WE HAVE TO USE ANOTHER TACTIC TO KILL IT.... HOW LAME!  KD I SUPPOSED TO SOLVE ALL PVP/PVE ISSUES!

Daemonic Daz

putrid_plum took the words right out of my mouth. (Minus the caps)