Natural Weapons and Flame Weapon

Started by lovethesuit, December 22, 2009, 11:24:13 PM

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lovethesuit

These do not mix. Monster attacks, etc. As in, I cannot use Flame Weapon on, for example, my panther. Is this working as intended?

Edit: Although this is better suited to Suggestions, would it be possible to change Magic Fang to work on a player's natural weapons? For example, a Monk's fist. It works this way in PnP and if it's possible as a trade-off from Flame Weapon, that would be neato.

ScottyB

There is no weapon to enchant when a monk (or any other player) is unarmed; it is not technically possible, even if it was desirable.

I was not aware that Flame Weapon was supposed to be usable on familiars/companions, so someone who knows about that will have to comment.

Thomas_Not_very_wise

[size=10]CRAZYNUT[/size]

FleetingHeart

This is in fact working.

The trouble is that of the three 'weapons' your panther has, it uses one randomly each attack. However, only 1 weapon is getting enchanted. The first. So each round, you have a 1 in 3 chance of getting the flamed weapon.

ScottyB

I want to see my panther's feet on fire. All of them.

VanillaPudding

The companions or many creatures attack in cycle with their numerous different attacks (claw, claw, bite - typically) It's not random but flame weapon will only apply to the first, which isn't both claws either.

FleetingHeart

According to nwn wiki it is random.

And I can say that it certainly appeared to be so in my testing, as I'd have 2 hits in a row apply fire damage, followed by more than three hits with no fire damage.

I'm with scotty on this. I want fire on EVERY damn thing.

lovethesuit

Actually just the bite would be fine.

Dogs with mouths of fire.

Mort

nwn wiki is wrong. It cycles. Hold on.

VanillaPudding

Yeah, I've tested this in the past and it cycled perfectly. Maybe it has some dependency on the creature but everything I've seen cycled perfectly through it's attacks.