Barbarians: Allow rest in wilds w/o bedroll.

Started by MrGrendel, September 26, 2008, 02:13:35 PM

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MrGrendel

They're archetypal survivalists, barbarians should be able to at least rest easier out in nature than most other classes. *shakes tiny fist at Bioware for not making use of the wilderness survival skill* :p

lovethesuit

Rangers are survivalists. Barbarians are not necessarily men of the wilds.

PanamaLane

I believe in the underdark at least the resting requirements were as such in the wilds:

Druid: No Bedroll, No Campfire
Ranger: Bedroll Needed, No Campfire
Barb: Campire Needed, No Bedroll
Other: Campfire Needed, Bedroll Needed

I'm guessing the mechs are the same? I could be wrong about all of this though. Either way, I like the idea of druids not needing anything, a ranger being able to sleep in a bag or tent without drawing the attention/destruction a fire brings and a barb being able to sleep on a rock, but not before cooking up some meat on a fire.

Hammerfist0

LTS fails.

Barbarians are the archetype of survival. Conan the Barbarian, Eric the red.

Defiantly let them rest without a bedroll. They are just too manly for a bedroll.

Halfbrood

I think this change has been discussed, but not implemented. Although, I think the concensus, last time it was discussed, was for it's implementation! I could be incredibly wrong, though.

Snoteye

HalfLane has it. I have never personally liked the barbarian hunter (go with ranger, dammit), but a ranger/barbarian should even get free resting like druids (this is what's not implemented).

MrGrendel

LTS, you can play many classes in many different ways... rangers aren't necessarily always men of the wilds, either. For instance, you can be a Kelemvorite undead hunting ranger that doesn't get any spells and never goes outside of the city. Or a man-hunting ranger assassin of Bane, and so forth. There are even variant rules for this! (search for 'urban ranger')
 
Of course, the DMs here are free to deviate in any way they like, and Bioware never implemented the Survival skill. That having been said, if you were to go back to look at the core rules, you would find that the skill which governs wether you are good at all mundane aspects of getting by in the wilds (including tracking) is Survival, and it's a class skill for three base classes: druids, rangers and barbarians.
 
I think that's a pretty clear indication that the intent, at least, was for barbarians to fill a more mundane nature dweller role. No, they may not really care as much for nature in the sense that a druid or ranger would, and they don't get spells from nature, but it's where they live and they sure know how to get by there.
 
When I think typical hunter, I don't think of someone with a panther at his side, wielding two swords and casting entangle and grease, as cool as all that is. When I think of a hunter, I think of a big guy who never learned to read, will never be able to cast spells and is out in the forest stabbing pigs to death with a boarhunting spear. To me, the barbarian class fits the role of "average Joe Hunter" just as well or better.
 
Of course, NWN doesn't really help make Survival type stuff useful, the entire engine and OC having been designed without it in mind. On top of that, NWN players are so used to barbarians being just an "alternative fighter" (and the only tangible "nature" connection therefore being the rangers or druid's spell themes/visual effects) that you have a lot of people going "play a ranger/druid, barbs are just gladiators." Any barbarians you encounter in NWN more often than not apparently grew up in gladiator pits and city bars. Ah, for the days when venturing out into the wilds without one was folly... oh well, I can be happy with the resting in the wilds, I guess. :p

Garem