Noble's gate

Started by KershofSetic, November 26, 2009, 12:20:42 AM

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KershofSetic

Simply put, adding the sewer entrances to this area rather than right in front of the citadel might be an awesome option. The Noble's gate has no NPCs which leaves some room for pvp inside of the ziggarut and the sewers are often the most primary means of transportation for criminals, monsters, and other people who are most often involved in pvp. This would mean that they could travel to this area without a DM to crossed the small area in front of the citadel to do their business.

Luke Danger

no NPC's yet most likely, but if there aren't going to be NPC's, this suggestion might have some merit.

derfo

an idea that promotes conflict KERSHOFSETIC and not anyone else that i should mention publicly like someone else since i once was told it was a bannable offense? seems like a productive easily implemented idea to me.

Letsplayforfun


FleetingHeart


KershofSetic

Going to have to bump this again. There has already been some cool action in this area and I still believe that adding the sewers to this area and a passage to the temple district would add a lot more fun to the area than idle npc noble houses or whatever.

Please give them a separate area and leave this be since it is already more amazing than it ever will be with NPCs there.

<3 Dangerous Dan

DangerousDan

i walked one morning to the fair

Secutor


derfo

I have to echo KershofSetic and bump this topic again!

TheMacPanther

I think Nobles Gate has some serious potential for some coolness, time to make it something more than an extra walk to the gates.

Semli

I've seen some fun fights take place here... the high traffic but NPC empty area seems to promote a good deal of conflict. Far more chaotic then the docks ever were. I'd like to echo the sentiment some additional area transitions would be nice for avoiding NPC justice.

Thomas_Not_very_wise

The brawls here are lol.

derfo

also they shouldn't put npcs there

Winston Martin

No npcs and make the transitions like the QA dialog that wont initiate if there is hostile actions going on.

core

Quote from: Winston Martin;155959No npcs and make the transitions like the QA dialog that wont initiate if there is hostile actions going on.

That's a good idea but it might make it a bit too OOC -- like an arena or something.