Animal empathy on groups

Started by Nihm, October 20, 2009, 07:36:25 AM

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Nihm

It would be nice if animals in close proximity became Charmed (neutral) if one of them is dominated using animal empathy.  For instance, a ranger that charmed a dire wolf surrounded by other wolves would have the rest of the group become neutral.  It seems that the way it is now, there is no alternative but to kill all of them except the charmed one, and it seems strange that they'd all suddenly turn on their fellow.
 
I do not know how hard it would be to script a sort of mass charm effect of this sort, but if it isn't hard it might be a nice addition.  Of course it would have to be disabled in quest areas where it would be too powerful.

Lulzebub

Suggested once already with no response.

Link.

TheWastesAreFrozen

Last thing we need is druids and rangers running around with entire packs of animals. This also has some major exploit issues.

FleetingHeart

Not going to happen. Work your AE up and you won't have issues with animals. Trust me.

ScottyB


Relinquish

Druids get the spell charm animal, effectively letting you AE another animal.

Thomas_Not_very_wise

Hold Animal Wands [cough cough]

Pup

Quote from: FleetingHeart;150238Not going to happen. Work your AE up and you won't have issues with animals. Trust me.

Is this a new feature?  I never once had an animal be automatically neutral to Belm, and he had a pretty ridiculous AE score.
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ScottyB

We used to have creatures like bats in the UD that wouldn't hostile characters with high AE. I don't think that was properly implemented on any EFUA animals, though.

Thomas_Not_very_wise

Quote from: ScottyB;150971We used to have creatures like bats in the UD that wouldn't hostile characters with high AE. I don't think that was properly implemented on any EFUA animals, though.

Ugh, please fix this then.

OrchardOfMines

By my recollection, that feature was for druids only.  Rangers with high AE would still be attacked.

FleetingHeart

Quote from: ScottyB;150971We used to have creatures like bats in the UD that wouldn't hostile characters with high AE. I don't think that was properly implemented on any EFUA animals, though.

This is, in fact, working.

Ommadawn

Quote from: OrchardOfMines;150977By my recollection, that feature was for druids only.  Rangers with high AE would still be attacked.

Why druids only? I would think if your AE is high enough, you should perhaps have this effect regardless. Is there a DM ruling on this, or can it be discussed further?

ScottyB

I thought this worked on my ranger, but I'm an incredibly unreliable source right now.

FleetingHeart

I am fairly certain the system is for anyone with AE. Though I've never played a Ranger to verify this.