Duergar Quest Part Deux: Traps.

Started by BrittanyPanthas, October 18, 2009, 01:15:02 AM

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BrittanyPanthas

Remove the Deadly Blob of Acid Traps.  DC 25 reflex save traps for 70 damage where you don't even halve the damage if you make the save, only paralysis is ridiculous.(Instantly killed with even Protection from Elements up.)

If you want to increase the difficulty, make it on the quantity of the creatures, environmental design for less AI oddities, or difficulty of the creatures themselves.

N/A

Maybe the trap could be replaced with several slow traps? That way at least there will be still some traps. Traps that do not lead to a quick death, that is.

Drakill Tannan

Less power more quantity IMO.

It's hard not to metagame when you know if you step on it you will die.

N/A

QuoteIt's hard not to metagame when you know if you step on it you will die.

lol wut


But yea, the purpose of the quest is for people to resupply. Requiring a rogue, or someone capable of dealing with super deadly traps like that somewhat defeats the purpose. The quest seems to go to something spontaneously, something to complete quick instead of having to search for someone to disarm traps.

9lives

Lys, did you die when you weren't able to metagame the new location of the trap?

Caddies

I agree with this FWIW.

BrittanyPanthas

No, I died when another PC ran over it head on and didn't trip anything, but when I followed the exact same path I did.  I don't metagame the traps.

Sick trolling attempt though Ninelives, I give you props for trying.

TheWastesAreFrozen

I agree with the removal of almost all traps labeled "deadly" or above from any scripted quest.

9lives


derfo

i purposely stomp traps to death

Winston Martin

there should be more variety of deadly and strong traps all quests like ettercaps

TheWastesAreFrozen

[14:52]  [TRB] Stop being an insulting troll and start DMing, or step aside, TBH.

Letsplayforfun

Com'on. If traps can never kill pcs, why bother putting any at all? What next, removing deadly creatures?

Tankerman

That particular trap is a wee bit too WTFPWN though. And not in a good way.

BrittanyPanthas

The trap doesn't even give you a save to halve damage, thus its an instant kill for quite a few PCs with no save allowed.  Even death spells have saves.

Not to mention that such traps are recoverable by certain builds allowing for almost assured PvP kills when used.

Other types of Blob of Acid traps are reasonable, just not deadly.