Luring

Started by Nihm, October 14, 2009, 12:27:18 AM

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Mort


Mort

I had nothing to say, but this topic is awesome.

AfroMullet


Talir

There's a difference between luring and accidentally having NPCs walk around the corner. Often tied to how repeatedly it happens. Why are you not using scouts to check the place beforehand and why turn back at the open room to plan when one has already just pushed ahead before getting there?

You know yourselves if you are abusing the AI. It's easy for us to see as well. Don't worry so much about it, be cool and have fun.

AfroMullet

QuoteIf we are going to start screwing with the AI of the monsters, perhaps we also need to deal with the "Oh so unhandy"..
auto attack of PC's trying to get the hell back from said NPC's. Doesn't make much sense to charge knowing full well if you need to drop back and heal, your PC will automatically attack everything that gets near him, pretty much ensuring your death if this becomes the case, and if you blindly charge archers, this will happen repeatedly.

Can't you just walk out in detect mode and constantly click the floor? I don't think it is an exploit as long as you do not walk backwards.

Jayde Moon

I'm late to the party, but I can totally see instances of when 'luring' may very well be the IC response and legitimate battle plan.  An example would be a single gnome popping out and taunting a group of kobolds, then running away, leading the kobolds into a trap.  Racial hatred plus what looks to be an easy target...

There are also differences between races you might take into account.  Low int, savage creatures (eg Gnolls or Orcs) vs disciplined and intelligent creatures (eg Duergar).

I think 'luring' crosses the line when you start pulling single mobs out of groups of enemies to take them one at a time; running to cover under a hail of arrows may be considered lame, but I don't think it crosses the line to cheating.

Honestly, I think that the 'line' is pretty apparent, for all the discussion in this thread I think most people know the difference between ICly ducking behind cover and AI Abuse.

Kotenku

QuoteHonestly, I think that the 'line' is pretty apparent, for all the discussion in this thread I think most people know the difference between ICly ducking behind cover and AI Abuse.

Yes. Everybody knew not to lure in the first place. The problem was that because this thread was made, and because of some miscommunications, people mistakenly came to believe that Luring is not acceptable ever, even on accident. Obviously that caused a backlash.

Lulzebub

Word to the wise: If you want to avoid those pesky AoOs, especially when invisible, equip a missile weapon. It can be a simple sling. No more whacking mobs when you had no intention of doing so.

Doesn't help much for heavy combat situations, but for stealthers it's invaluable.

FleetingHeart

Hah, invaluable until you misclick while navigating tricky terrain and shoot that mob you were trying to avoid :-(

lovethesuit

Quote from: AfroMullet;149627Can't you just walk out in detect mode and constantly click the floor? I don't think it is an exploit as long as you do not walk backwards.

Shift click. Walk, don't run.

Or even just use the keyboard god damn.

Lulzebub

Quote from: FleetingHeart;149707Hah, invaluable until you misclick while navigating tricky terrain and shoot that mob you were trying to avoid :-(
In that case, you'd be screwed no matter what you had equipped.

Cerberus

It's a game ffs! Have fun! If you're doing something thats blatantly cheating you know you are, live with the fact you're a cheater. If while playing, game mechanics and AI makes it come down to a PC death or an NPC death I feel the benifit of the doubt should lean toward the PC's (that all die eventualy anyway).

Drakill Tannan

Question, is luring a group entirely made of archers (so that you don't divide them, you merely drive them to you) also not allowed?

And if it's soemthig stupid, like cobras?

EDIT: Well, spitting snakes... or whatever.

Gippy

I think if there's groups of intelligent archers running towards you to fire their bows at you and die then there's a level design flaw. If it's snakes then they're just stupid and don't worry about it.

eliff

I think there is a relatively simple answer.  Try not to deliberately lure AI but in the end isn't it better to be accidentally lame to AI than PC's being lamed by AI?