solo quests, outside the Zig

Started by Cerberus, October 05, 2009, 01:52:03 PM

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lovethesuit

I'd agree, some more solo quests would be great. I especially like the ones you can still do as a group, like back in Fort Mur with the letter deliveries. Anyhow, going out into the wilderness shouldn't really be done alone unless you're a tough shit. Hook yourself up with fellow players that can help you out.

Cruzel

QuoteHook yourself up with fellow players that can help you out.

That is the main problem, you can't always do this. Even if you have a group or so, right now a wilderness PC who is just starting out needs to either sit outside the bridge or in the starwood and -wait- for other players to come along for them to hang out with, since they can't actually survive the act of going anywhere alone, and their group might not always be on.

The fact is, people rarely travel outside the ziggurat unless it is to quest or to search for random transitions. Hanging out with people in the wilderness is tough shit and until you actually try to make a wilderness PC like a stargazer who can't stealth, you can't possibly understand how boring and frustrating it is, the way things are currently.


Short of sending tells to random people saying "HEY COME HERE SO I CAN ACTUALLY TALK TO PEOPLE" (Which is against the rules btw >.>), sometimes you're waiting for a good hour or more for people to actually come out of the ziggurat, and I'm positive most of our players don't have the patience to park a character and do absolutely nothing while they wait for other players to leave the ziggurat.  That is in no way whatsoever fun.

More solo quests and things in general to do with wilderness PCs would be a godsend imo

Cerberus

Quote from: Cerberus;148137Perhaps the bees quest could be made solo (solo druid would rock that quest). Or maybe actually earn a few XP for healing that silly mule. Or how about putting the pile of wood guy (forget his name) over by Johan's Mill or something...
Bee quest doesn't raise or lower the playing area field...
Actually earning XP for healing the mule instead of doing it for the fun of it...
Moving the pile-O-wood collector guy outside the Zig...
 
None of these suggestions really helps out the people that allow themselves to go into the zig but raises the XP bar for wilder types. None of these suggestions is actually adding a quest, they already exist.

Egon the Monkey

It would be nice if we could get an Exiled Camp start point in the same way as an Inhabitant one, I reckon. But, back on topic... If you're on the Ziggurat, you can get to 4 easily in one session if you do all the  solo quests. 5 even if you know what you're doing. Furthmore the loot from some of them is amazing. And yet there are 2 solo or wilds only lowbie quests in  the Starwood and none in the Exiled Camp. I would suggest adding a Ranger/Druid only quest similar to the Paladin one in one of the wilds location, that gives armor/weapons of a similar grade, and a couple of fedexes. More XP, but don't have as many. It would still be better to do the Zig ones for city PCs, you'd rack up more gold.

Cerberus

I'm kinda done with this... Just one last effort to get my point across. My concept outright refused to go into the zig (I will not make another attmept at non Zig PC until I notice changes). At 2nd level when she just arrived, she ran down the ramp and out the gate never to go back in. Starting at the Zig at 2nd level, staying true to your concept (without major-meta-cheating) you can NOT get to Starwood or the exile camp alive! They don't help.
 
PS: Not to mention that your newly arrived PC wouldn't have any clue those places existed without meta-gaming OOC player knowledge.

Dash

I think it's acceptable to run the newbie circuit even on a nature PC. That's just me though.

ForeverObedient

Quote from: Dash;148687I think it's acceptable to run the newbie circuit even on a nature PC. That's just me though.

Yeah, could just say you're exploring/observing/scoutting out the ziggurat.

SkillFocuspwn

Looking around, seeing everything, working out where you are sounds more suitable than high-tailing it for the nearest gate into the great outdoors, tbh. Even Druids want to know wtf is going on.

Cerberus

Getting nit-picky now.. Actually she did look around and kinda freaked, (she was socialphobic; doesnt like crouds). She seen the tree (that was at the top of the zig at the time) and when somebody talked to her she ran and started climbing the tree. Thats when she noticed the gate. After seeing the halfblood headsman with a bucket at his feet she jumped from the tree and ran out the gate. People actually ran after her for a short distance, one stopped her at the top of the stairs and blocked them... etc, etc...
 
btw, she wasn't just druid, she was a wild dwarf.

athousandyearsofpain

This topic has been more about describing your character than solo quests in the wilds.
Anyway, it is not needed to have more quests in the wilds, I have no idea why people are complaining, those who play nature PCs at the moment are doing just fine.
Sure it is hard to level up if you keep dying and have no idea what you are doing, but the same goes even if you live inside the ziggurat.

Halfbrood

If you want to RP your character as a social phobic mad person, kudos to you, but that means dealing with the XP loss from not being able to enter the Ziggurat. I think it's perfectly acceptable for less socially phobic characters, even nature PCs, to explore the Ziggurat, and talk with people, do quests etc, even if there isn't grass beneath their feet, omfg.

EFU_Orc

The setting novels and guides often describe druids and their behaviour. Whilst some hate all civilisation, many don't. They are wise enough to understand they cannot get rid of it (at least not quickly).
 
So whilst druids should spend the majority of their time in the wilds, I doubt the DM's will give you spell failure for coming to the Zig.
 
As HB says if you want to play a Zig-phobic druid thats cool, but expect a hard playing experience

SN

TBH, I would sign under the idea. And not neccessarily solo quests. More quests in general outside of the Zig.
As it stands now, 90% are within 1 or 2 areas from the Zig.
Maybe instead of scripting new, just move some around.

raindog

Quote from: Starless Night;148787TBH, I would sign under the idea. And not neccessarily solo quests. More quests in general outside of the Zig.
As it stands now, 90% are within 1 or 2 areas from the Zig.
Maybe instead of scripting new, just move some around.

I think more quests further out is a great idea.

athousandyearsofpain

There are a LOT of quests that are not inside the ziggurat. They still are there to be tried even if you haven't done them you know.. Afaik the dms have added a lot of quests on this server and even if I sometimes can be a questoholic I haven't tried them all.
But there are a lot of quests outside the ziggurat that all nature PCs can do.
And for people who still think its harder to level up as a nature pc, my current druid has been inside the ziggurat twice and he's leveled up faster than any other char I've played the last 7 months.
So to return to my previous post, even if new quests always are welcomed, quests for nature people only are not NEEDED at all.
It is a bit more challenging to stay alive as a nature PC as you have a lot of hostiles around you at all times, but if you manage to stay alive, which is not hard (harder than inside ziggurat does not mean hard), you will level up as fast as other pc's who live inside, if not faster due to the massive exploration exp-bonus you will get for cruising about in every new area you can find.
Not to mention all the new RANDOM ENCOUNTERS that have been added which nature pcs are most likely to find before PCs who live in the ziggurat and rarely leaves it.