Number of spawns in the Webbed Wood

Started by Ommadawn, September 23, 2008, 07:11:17 AM

Previous topic - Next topic

Ommadawn

It seems to me that the number of spiders in the webbed wood might be a little excessive, when you consider the area is a cross roads that you have no choice but to use it to reach certain places.

I know it's suppose to be difficult and challenging, and I even agree with that... but at times there are > 20 spiders roaming that area, and it's just impossible to do anything but die if just one of them spots you (unlike dangerous spawns in the old underdark, where you might have been able to AE them or run away). One bite encumbers you and you're just dead.

I'm dying enough in this one area that it's starting to ruin my generally very positive feelings for the new setting.. and I don't want that to happen.

Please consider toning the sheer number of spawns here... even just a little?

Goblin Butcher

I think a lot of folks both stealthers and otherwise have made it through this area in both large and small groups with a little effort. I think the areas spawns are fine.

There also may or may not be a way around said "crossroads" that you've yet to explore, I shall leave you to find out for certain IG.

Ommadawn

I am aware there are ways around the area. And there are times when you can waltz through the area with almost no spiders seen at all. That's not the point of my post.

All opinions are valid though, so I'm interested in what other players and the DM's think about this as well.

Jayde Moon

Sometimes it is pretty flippin ridiculous.

Letsplayforfun

Invisibility rules for lone explorators.

sylvyrdragon

It wouldn't be to bad if they didn't spawn in groups.  You know one here..one there....one there...etc.  But when you hit a spot and there are 5 of them right in front of you.  You have no place to run, and don't care how good your stealth is, it's gonna be a bear to get past them.

I have gone threw here and been like...uhoh, something is wrong, where are the spiders?  Holy heck what could have scared all the spiders away.  I think that was a more frightening feeling than seeing the 20 spiders roaming the woods.

dragonfire9000

I've never been past this spot in terms of exploration. The reason for that is the first time I visited, I was warmly greeted by two phase spiders right in the entry, and I could see at least eight more of undeterminable species beyond.

Nerf plz

Lorloth

Well, it depends.  When it spawns about 10 spiders at once, though, I have to agree that it's a bit nuts.

sylvyrdragon

I have walked in..rolled a spot, then walked out. "Guess I didn't really need to go there after all."

I was with a group when out of nowhere 5 spiders were on us.  It was right at the transition, so those of us last threw, had NO PLACE to go.  Nice way to get a one way ticket to the Fugue.

lovethesuit

Would be inclined to agree with this assessment. It would be great if the spiders were spaced out more. 10 spawns over the entire vast area would not be nearly as bad.

DFTPeeper

I sort of agree. Perhaps just have them off the beaten path a little more?

Howlando

I actually definitely plan on making some adjustments, because to be honest I just copied the same spawn pattern from the UD spider tunnels, and the spawns could be more interesting.

The large amounts of spawns is from PCs entering the area a bunch of times, triggering new monsters each time.

That said, it will remain a dangerous, spider infested area until such a time as PCs successfully do something about it (which is entirely possible).

Skrillix

Although I agree that the area should be very dangerous, here is what I encountered from running through the area....




Maybe a limit to the maximum number of spawns could be put in, if that's possible? Because otherwise it looks like when people actually do get together to explore, they better do so in armies, due to the fact that single PCs are just going to run in there, see something hostile, panic and flee, and others are just going to repeat it until... that.

Cruzel

Add a timer.

Each 30 minutes or hour, the area clears itself.

Egon the Monkey

Yeah, I got solid blocks of spiders too. Got me fugued today from stupid spawns. If it could just be changed to a more normal script it'd be good. Sometimes it's a walk in the park, sometimes it chews up and spits out lvl 7 Clerics.