Orcs and Mist Ogres should get along

Started by Nihm, September 14, 2009, 02:17:40 AM

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Nihm

The battlegrounds of these guys are a treasure trove where druids and rangers can walk around and get free loot by picking up from the bodies these guys leave.  Significantly unbalancing amounts of gp and potions can easily be acquired.
 
I don't see what purpose having them hostile to each other serves except to enrich nature characters at no risk.
 
Alternatively, having them not spawn on the same maps.

ScruffyMcSmirkalot

Well, for one, it's sort of refreshing seeing other factions fight amongst themselves. I always found it annoying that "Red Guys are on the Red Team and Blue Guys are on the Blue Team" that typically is commonstance in NWN modules.
 
That said, I haven't picked up such loot hordes, and maybe this should be adjusted. Perhaps by having the loot there "expire" periodically, so as to represent the ogres and orcs looting the corpses of their enemies and brethren?

TheWastesAreFrozen

The last time something like this came up all Orcs had their healing potions removed and no one did the quests for weeks. I would agree with these two factions getting along though since they're both intelligent creatures that live naturally (I assume) on the islands.

FleetingHeart

Since when do all creatures get along that live near each other? Especially on an island where resources tend to be far scarcer than on a mainland where things can simply move to a new area.

TheWastesAreFrozen

They don't, but it makes even less sense that these Orcs are sending hourly sacrifices in groups of three to the Ogres that are ICly much more powerful.

BrittanyPanthas

Makes sense to me, I say leave them as is.  If only for the sake of making things a bit more interesting for multiple PC groups rather than solo people running around stealthed.

No need to punish the others for a few people grabbing a few Cure Serious Pots.

Garem

I do a lot of traveling in the areas these two forces habitate these days. Honestly, watching these fights has been a WHOLE lot of fun. Three orc warriors are no match for the typical goon squad of mist ogres (2 regulars and an elder) but when they meet up with a larger orc force it's pretty awesome to watch the fight (especially with the improve AI!). Burning ogres, charging berserkers, then a random pack of adventurers jumping into the fray... it was a really epic moment of strife, all just because the spawns used luring tactics.

Definitely think this is a cool feature, not a problem. It makes the world feel alive.

derfo

bullshit to the naysayers i love to observe monsters stand in packs of three with a neat formation looking in the same direction

RevengeIsADish


Equinox

Nihm. It's something you do too. It something any stealth pc can do.

Ogre's and orc shouldn't get along. Stop talking shit.

Egon the Monkey

What Garem said. I'd actually like to see MORE hostility, for example Werewolves, Ogre Bandits and Wild Orcs all being hostile to each other, Flayers actually being hostile to Rot mobs etc. The red vs blue NPC fights are cool, so extend it.

Not only does it bring flavour to the server, but it means you can for example take advantage of it when something invis glitches on you by leading it into something it hates.

Caddies

I suppose the worth of this suggestion depends on the amount of 'free' loot the people cruising about in stealth are able to acquire.

FleetingHeart

Quote from: TheWastesAreFrozen;144829They don't, but it makes even less sense that these Orcs are sending hourly sacrifices in groups of three to the Ogres that are ICly much more powerful.

The orcs win sometimes too you know. Just depends on the spawns. Sometimes you get 2-3 groups of orcs and only one spawn of ogres. Bye bye ogres.

IxTheSpeedy

I completely disagree, they should absolutely not get along.  As far as folks getting free loot.  Anybody can go for a wander and pick up the  few potions and what-not that are dropped.  Do you really see Druids and Rangers going around pwn'ing people right and left?  I think saying that this "significantly" unbalances things is a bit over the top.

Yalta

i think any NPC's not getting along adds flavour which is cool. groups of spawns, being static and ignoring each other is lame.
 
I have seen the aftermath of orc/ogre battles and the loot is average, far less than if you arranged a quest and given the random nature, it would be faster to get the loot doing the quest.
 
Risk still exists as well. Ogres can hear you moving under invis and make random strikes, which if you auto-react can get interesting, i have also seen them spot stealthed people, so its not a free ride.