Maximum magic item limit per character

Started by Nihm, August 05, 2009, 07:56:08 PM

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Broken Crockery

I think that you should first address the problem of 'loot inflation' which will always happen and is not a bad thing. Yet the best way to do this is not by issuing some absurd cap, but by killing off high level PCs that do nothing risky and accumulate tons of stuff in events where their bags cannot be recovered.

PlayaCharacter

The only reason I am not playing a caster right now is because I'd rather have accounts full of dead PCs than accounts full of unfinished PCs. My last most active character was a sorc / rogue archer with (no joke) 4 AB at level 8, and I managed to do just fine. Casters are challenging, fun, and vital to a successful adventure.

Casters on EfU:A are less versatile than their pen and paper counterparts, but this still leaves pure casters powerful as all hell. They really don't need any special advantages beyond what they already have. No, they aren't active on quests, but they absolutely do provide the most efficient way to succeed on a quest. As long as you have a ratio of one caster of any class for every two fighter types, your party can pretty well decimate any scripted PvM situation with ease without using too many potions.

If you want to curb item inflation, play a caster and don't get hung up over the fact that you're kind of just standing there during the fight. The 300 gold worth of spells you cast at the beginning is enough, in my humble opinion. Lonely casters are always welcome in my party. If you really, really want to make yourself worthwhile while we're keeping you alive, entertain us with good roleplay.

My $0.02.

derfo

as a caster, the only two thing you can do are "cast spells" and "roleplay"

this is fact and all other items with charges exist only for non-casters to get by

TheImpossibleDream

Quote from: Broken Crockery;139596I think that you should first address the problem of 'loot inflation' which will always happen and is not a bad thing. Yet the best way to do this is not by issuing some absurd cap, but by killing off high level PCs that do nothing risky and accumulate tons of stuff in events where their bags cannot be recovered.

THIS THIS THIS THIS THIS THIS THIS

Blake the Boar

Quote from: TheImpossibleDream;139630THIS THIS THIS THIS THIS THIS THIS

Yeah! Gank'em!

Kotenku

Quote from: Broken Crockery;139596I think that you should first address the problem of 'loot inflation' which will always happen and is not a bad thing. Yet the best way to do this is not by issuing some absurd cap, but by killing off high level PCs that do nothing risky and accumulate tons of stuff in events where their bags cannot be recovered.

I don't understand. Who are these High-level PCs who you seem to suggest are getting loot for free?

Letsplayforfun

High level folks? you mean, level 8 or 9? geez, scary.

Joke aside, it's a recurrent belief that some people get more loot than others. The only reason some do is that:
a- they play more
b- they accept and embrace risky stuff, which has more payout.
c- they know when to actually use that loot to overcome tough odds.
d- they are good at teamplay, meaning they actually share loot and not jsut hoard it for themselves.

So it's really nothing to worry about/envy/ criticize/ etc. It's easily feasible if loot is what you're after.

I'm after gold only ;)

Blake the Boar

Quote from: Letsplayforfun;139641... a- they play more
b- they accept and embrace risky stuff, which has more payout.
c- they know when to actually use that loot to overcome tough odds.
d- they are good at teamplay, meaning they actually share loot and not jsut hoard it for themselves...

Where are the ones who want to make sure they are the ones collecting and take a handsome slice of the 'pack mule fee'? Powerquester loot thieves? Loot muggers? Characters of DM factions that get high wages, and always have their booze supply stocked up? Those of this complementary list also get to high levels and also get ridiculous mount of loot.

Nihm

QuoteI think that you should first address the problem of 'loot inflation' which will always happen and is not a bad thing. Yet the best way to do this is not by issuing some absurd cap, but by killing off high level PCs that do nothing risky and accumulate tons of stuff in events where their bags cannot be recovered

It's a bit off topic, but I might as well respond anyway.  Broken Crockery is telling us that only high levels have tons of stuff (wrong), high level PCs gain experience and loot by doing nothing risky (yeah, they get it for free), and that any high level should be fair game for Dms or Pvpers to kill for no reason and destroy or steal the loot.
 
Hopefully this can be returned from a bash at high levels to what it was actually about - a more conservative approach toward loot.  While my suggestion was too extreme to be implemented, it has generated a few opinions and ideas from other people anyway.  The same thing happened when I suggested that Ogre Bandits drop fewer potions (they used to drop a Shield and Haste everytime, among others), the playerbase whined about what a stupid suggestion it was but the Dm team took a look at things and made some changes.
 
So don't be afraid to get your opinions on the subject out here, the vets will call people retards for wanting to change anything and that's fine, say what you want anyway.  Down with the oppressors!

putrid_plum

We 'vets' like to call people retards, this is true.

Thomas_Not_very_wise

I read this thread.

And I thought a bit.

And I think that scaling back the loot drops might be worth considering.

But nothing this extreme.

Broken Crockery

A.) Loot inflation is sweet, and not bad at all, and just means that maybe someday a normal group of people might brave the underdark.

B.) If there is a problem with ridiculous loot on PCs that have not earned/deserve it then I am confident the DM team can find a way to address it.

C.) Adding some wizard/ sorcerer / bard spell slot loot in the same regularity as good fighter / ranger / rogue loot would be excellent.

D.) None of you should've gotten offended by my comments because I am sure all of you are playing well kitted, active, and interesting PCs that deserve everything they get!

E.) There is loot inflation? I had not seen.

Letsplayforfun

I'm off topic but...

Quote from: Blake the Boar;139696[Those collection] Powerquester loot thieves? Loot muggers?
Deal with it ICly (especially now that party members can't be spotted). Pick your team of IC friends, not just the next thug standing by kingmans.
Quote from: Blake the Boar;139696Characters of DM factions that get high wages
I don't know which one you're talking about, but you can apply for whatever faction you want.

The thing is, you make it sound like a privilege that some people have more 'success' (loot?) than others, when in fact ANYONE can do the same.

For the record, on EfU, loot does not make success: relationships and achievement does. I've probably had the richest and most well equiped mage on the server, yet he's still a nobody stuck in UD.

Back to the OP: loot inflation. I do think that happens for long lived PCs because they (I) hoard stuff as they (I) respawn. Maybe something could be added on the Ondeath event to 'break' half the potions PCs carry or something.. just a thought. Maybe explosive spells like fireball could actually break some equipement or something...

Blake the Boar

Quote from: Letsplayforfun;139768... Maybe something could be added on the Ondeath event to 'break' half the potions PCs carry or something...

'Fugued ... Ouch! I lost 2 levels and half my potions!'

artfuldodger99

Quote.....Yet the best way to do this is not by issuing some absurd cap, but by killing off high level PCs that do nothing risky and accumulate tons of stuff in events where their bags cannot be recovered.

The people who have the best loot are almost always heavily involved in PVP. There is no faster way to accumulate resources IG, and on top of that it will often catch the eye of DM's, getting you even greater reward.
 
However, it is also a very risky way to get the resources via PVP.
 
The "high-level no-risk PC's" you are thinking of probably have taken a great many more risks than you imagine.
 
One suggestion that *could* work is making more loot specific to classes/races/alignments.