NEW QUEST SYSTEM BUGS!

Started by djspectre, July 31, 2009, 11:32:59 PM

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djspectre

Today I tried out the new party-less questing system and experienced the following on the GNOLL BEASTMAN TRIBE HUNTERS PREY QUEST:

1.) radius of NPC to give quest is barely able to fit 4 people around it before character collision detection bumps people out of the way. This is a problem with non-NPC given quests (little blue floating quest givers) because they are often against a wall and cannot be surrounded with a party of 8. You would have to basically get the quest then 'add' the rest of the party to it.

2.) this quest, upon attempting to abandon it, did NOT abandon it. We each tried choosing the 'cancel quest' option, but to no avail.

3.) The quest token seems to have the ability to invite players individually while not nearby the questgiver (BTW, this feature is AWESOME, except:).....it doesn't work. I tried it on a paladin while in the ziggurat and his screen said "ERROR: No Quest Data Available" despite my combat log stating that an invite was sent and to wait for their response.

4.) the quest token has a weight of 0.3. While this may not be a lot, it should weigh nothing...like the character and pvp tokens do since this is an ooc item and should not impact the character.

This is all for now.

lovethesuit

I finished delivering scrolls to Kingsman. He mentioned that Peters had work for me, but instead of the little back and forth between the two NPCs, the conversation ended immediately with no chance to hit him up for a little something.

lovethesuit

Quote from: lovethesuit;138635I finished delivering scrolls to Kingsman. He mentioned that Peters had work for me, but instead of the little back and forth between the two NPCs, the conversation ended immediately with no chance to hit him up for a little something.

As of the last reset, I did this again and it worked! Yay <3

Behemoth

Make the radius bigger please. And cudos on all of this Mort! I love it!

Mort

The radius is small because some quest giver are in public areas and we dont want them to add everyone there to the quest.

Mort

All those have been fix, I believe.

Listen in Silence

A suggestion;

Instead of forcing parties to be of the minimum number of players required for the quest standing around the quest giver, perhaps make it so that the minimum amount of players must have the quest for anyone to be able to enter the QA? This way, you can send single people to take the quest, which doesn't work at the Vrazdn quest giver at least, and then add the rest with the token thingy.

Just a thought.

Blake the Boar

Being because of the new system or not, Craddock's mule quest is bugged, (the 2-4), even succeeding at animal empathy then heal, it does not update your journal, and you get no rewards.

Caddies

Encountered a bug wherein two people in our party of four did not receive the end quest XP. Of note was that they were subraces, and were added using the tool- whereas the other person who did receive the XP got the quest journal update immediately because he was close to the quest giver.

Blake the Boar

Craddock's mule quest is still bugged.

Damien

AE-ing animals doesn't work. Unless I AE them before anyone attacks them they will continue to attack everyone reguardless of if I have AE'D them

Underbard

Same as LTS original post.  Just a few hours ago, Kingsman dialogue was cut short.

Nihm

It seems that the xp does not apply except around the party leader.  I was getting none when I split off from the others even though I was killing things in melee which would give me xp when near the other people.

SkillFocuspwn

There is no such thing as a party leader in this new system! EXP has nothing to do with quests, it's to do with each kill now I believe.

Nihm

by party leader I meant the one who takes the quest.  Xp is supposed to be based on proximity, but far away from this person I was getting no xp as a melee character.
 
 
Also, dominated animals now sometimes attack allies.