The New No-Party Update

Started by SanTelmo, July 31, 2009, 02:06:16 PM

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Caddies

I used portraits to heal but considering I've never once KD'd an ally or Taunted them I don't foresee much problem with healing them. If anything this facet of the change will help people get better at NWN!

As for checking on their 'status' you can do that by pressing tab, as always.

Funnily enough I recall outcry against the removal of the screen detailing levels and classes too, despite it now being universally accepted as an amazing change.

Adapt, motherfuckers!

I do agree that there might need to be more documentation on the change though, to clear up any misconceptions.

TheWastesAreFrozen

As Daz brought up, I think the only mechanical issue with this change is allied traps. If the /c setally command can be used to mark traps as non-hostile to allies that would be wonderful.

A free action tool to mark people as allies would be nice so we can /c hostile all and then quickly flag friends. I havn't played with the ally command but does that override them being set to hostile?


Outside of that I think this change is wonderful all around.

ExileStrife

All this stuff with healing baffles me.  Healing people in the midst of battles is supposed to be hard...no-one should have an omnipotent view of everyone's health and known just how healthy someone else is.  If you need healing, say, "I need healing!"  If anything, this will make dedicated healers much more important and respected because it un-trivializes the task.

Mort

This is more Q&A than a suggestion, anyway.

Winston Martin

Change comes from within.

Thomas_Not_very_wise

I am left speechless in disbelief that this happened. I do not like this change, at all.

Tankerman

Personal opinion: This will in no way change my way of RP (at least not to the better, though possibly to the worse given OOC frustration). It will increase my OOC frustration with the game (and the people playing it) and cause more rapid rate of burnout for me. Only my personal opinion, but given what it means for me, I think this is rather poor.

Drakill Tannan

I am worried about that "XP is now given acording to proximity now" thing, archers and wizards will now make less XP because they are far away from the target now?

Thomas_Not_very_wise

Quote from: Drakill Tannan;138545I am worried about that "XP is now given acording to proximity now" thing, archers and wizards will now make less XP because they are far away from the target now?

Well, I like THAT part of the suggestion because it will stop the party leeches for getting xp! :D

Verybigliar

Only OOC frustration I can come up with you people, is the one that you have lost a tool to track people and a tool to easily check their status without asking them of it, and possibly heal/buff them through pictures.

How does this affect your playing, except forcing you to slow down and not charge head on in quests without worrying of your party members.

TheWastesAreFrozen

Quote from: Drakill Tannan;138545I am worried about that "XP is now given acording to proximity now" thing, archers and wizards will now make less XP because they are far away from the target now?

Basically you need to be in range of the dying creature to get XP and I imagine the range is large enough to give some leeway but force ranged characters or buffers to not just sit really far away.

I suggest we just wait and see how it works when it's working and from there ask our questions and make suggestions.

Tankerman

If you ask for specifics...
 
a) It will now force me to actually drag that damn party window up and occupy half my playing window if I want a telled dialogue with someone in my party but not in the vicinity.
b) Since I can no longer use meta to find people in my party, annoying misnavigations, misunderstandings and pointless waiting will ensue out of people getting lost, transitioning by each other, and just being unable to locate eachother through the party map.
c) It's not just that I can't "charge ahead" anymore (we haven't been able to do that mindlessly for quite a good while), it's that random crits and critters are much more likely to gank us for no gain whatsoever to anybody. This means I will quest less, with people I know less of, and being totally unable to gauge thecompetence and power of someone in my party except through actually sending them a tell. This is especially so given how everybody always wants to rolpley being leet and badass, even if they are level 2. This will mean even more waiting and ado in preparation for quests, and more confusion.
 
In short, it just makes organization a whole lot more tedious and energy-demanding, and means everything is now going to take more time. And no, it doesn't prevent metagaming either. Only total disabling of anything that's not an IC line in game and shutting down all chat clients in the world will solve that.
 
None of these things are major, and will likely not affect either me or the game in a huge way. They are "little things". But they're not little things that will add any value to my gaming experience, which is why I question why they were introduced in the first place.

Lulzebub

Quote from: TheWastesAreFrozen;138548I suggest we just wait and see how it works when it's working and from there ask our questions and make suggestions.

Mort

Yo, try it out, and maybe you'll like it rather than rejecting any change outright.

Not only will this make the server run super smooth during big events. It has a lot of benefits that you will soon notice as you start playing.

Decimate_The_Weak

I definately see the positives and negatives about this new update.
 
However, as somebody previously stated, we are here to have fun. Removing the ability to party with other PCs will certainly make the game more difficult, but more immersive.
 
This update leaves alot of room for great conflict, as the map can no longer be abused. It also creates a new challenge for players when they quest. If they trail behind, and loose their party, they either have the choice to seek them out, or to flee - which, in my opinion, is a whole new level of realism as far as NwN goes.
 
This also leaves room for many problems. I personally don't see the problem with needing to use your party member's portrait to heal them, or cast a spell, as I don't use the party list. However, I have to agree with the majority of what SanTelmo has said.
 
As far as removing the party system, I don't think it is actually going to make the game more immersive, but it feels as if it was implemented to solve the metagaming that was always inevitable - which in turn, will add to the realism of the gameplay, and make the enviroment and lack of out of character knowledge more immersive.
 
Surely, we can only see what is going to happen. Adapting to this won't be entirely difficult.