Remove Wild Orc Fire Immunity

Started by Egon the Monkey, July 24, 2009, 11:18:50 AM

Previous topic - Next topic

Egon the Monkey

Since most PCs will have Fire as their Flame Weapon/Darkfire default choice, and so many offensive spells use fire, it does appear to be overkill to give these highly common enemies 50% immunity just so their owns sorcs don't kill them all.

I have a suggestion for how this could be balanced better. Remove Immunity, and give Wild Orcs really good Fire Saves. That way Flame Weapon still hits normally, but they'll more often make the Fireball save and take half damage. Also weapons with bonus fire damage/initial Combust damage etc are still viable.

Cruzel

They should be equally fodder to their caster's fireballs imo. I mean, if we have to put up with our own casters fireballing us, so should they!

Luke Danger

I think the orcs have been fireballed enough that their race is suddenly gaining fire immunity (le gasp!)

Perhaps a different element will end them much more quicker...

IxTheSpeedy

Cruzel has a good point.

ExileStrife

5/- fire immunity on those guys would be sweet >_>

Mort

Constant subject to their prophet's own fireballs have given these orcs supernatural resistance to fire, flames and infernals... It might be from years of evolution. It might be from the demonblood that is slowly awakening in their veins or it be due to them being born out of earth and flames.

But it is there.

Egon the Monkey

Yes, but....
Orcs are probably the most common serious enemy.
Fire is the damage type used by the best offensive damage spells (Fireball, Flame Arrow, Combust, Firebrand). It's a giant poke in the eye for magic users to have most of the the few powerful damage spells they can fire into combat safely (Flame arrow, Firebrand and Combust) sliced in half. Firing a L9 Firebrand against wild orc mooks and seeing it do a nice 15 damage to all of them rather sucks.

I think that ExileStrife's suggestion of 5/- Resist would be a lot better,. Flavourful, some protection from their own fireballs, but not completely eviscerating fire attacks. It would also promote using something other than flame weapon unless you have it up to 1d8.

Daemonic Daz

Not every monster can be beaten easily by throwing flames at them, its the same for everything else that cant be hurt by simply swinging a sword at them.

Every monster has some sort of plus to them, it just so happens that the orcs have fire immunity.

SkillFocuspwn

Nightrisers and Werecreatures cannot be hurt by any weapon which is like every fighter, rogue, monk, paladin, ranger, barbarian! change this

Egon the Monkey

Haha. Nightrisers/Werewolves can be easily beat by slapping a Magic Weapon trinket on or using a blunt weapon or one of the undead killer or silver weapons. The counter is trivial. However, if you're set with fire spells, that's it. No override possible, no spare weapon or consumable that will bypass the advantage. This really rips up fire-based sorcs for example.

It's worse in server invasions. They always seem to degenerate into a chaotic fight, and it's not safe to throw Acid Breath about or find something to target with Lightning Bolt (which can't be aimed at the ground).

Unlike Nightrisers with SR they were the regular enemies you *could* be useful throwing fire at in big battles. Yes, a lot of spells still work, but 50% immunity is huge! I haven't bothered to find out if they've got some corresponding weakness. The Orcs' thing was "numbers", having a huge amount of goons to throw at PCs. They never used to have fire immunity, and worked fine.

Mort

Yeah, but not going to change. Sorry.

Halfbrood

if this was the case they'd probably kill half their own men with the fireballs making the quest 10x easier.

Dr Dragon

its called evolution thousands of years of getting blasted by fireballs have evolved the Orcs to withstand fire so keep the fire immunity in my OP F the haters Mort.

Luke Danger

Exile's suggestion of 5/- Fire Reduction is good, it'll give the orcs good resistance VS fire, as well as nullify most Flame Wep/Darkfire, which is what happens mostly now.,

athousandyearsofpain

As you said, fighters only have to switch weapon or apply magic weapon when fighting nightriser/lycans..

Use scintillation sphere or what its called instead of fireball maybe?
If you've faught orcs so many times you should know they're resistant to magic, so preparing other spells might be a smart move.