Level 10's should be able to do Orcs Part-1

Started by artfuldodger99, July 09, 2009, 05:14:28 PM

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OrchardOfMines

The length issue is a good point, while there are three fairly easy, rewarding quests a lvl 10 can get in on (that I know of), all of them are very long.

Something that doesn't require an hour and a half to complete would be good for those people.

Broken Crockery

It is not just the exp that you gain as a level ten that needs be balanced but the considerable exp a level ten gives to others. It is easy enough to get a map for the second part.

Drakill Tannan

I'd say.. well if you like to play certian character and that character is level 10, and you don't have 2 hours to spend IG then you are screwed?

If not Orcs1 just make the next quest a resonably short one that allows level 10s or something, not that i'm ever gonna get to level 10, but i do understand what the OP means.

Broken Crockery

Honestly anyone that is level 10 has spent two hours IG before...!

Nuclear Catastrophe

There aren't enough level 10 PC's running around to create a necessity for the few module builders to design new content for them, and I would rather spend my time designing quests for people in the sweet spot of the level range than to cater for like, 6 PC's who should frankly be doing more productive things with their characters than spamming and henceforth destroying orcs 1 easily for that elusive level 11.

That said, I might stick an easy level 10 quest in there somewhere for level 10 characters ONLY to allow people to resupply their characters with 0xp gain.  :)

ExileStrife


Egon the Monkey

No, there's not enough to make it something requiring a ton of quests, but TBH when Ahmed lost L10 I did think both "Aw crap I wanted to try Cloudkill" and "At least I can still do quests that don't take hours, and have some XP available for crafting"

The L10 max quests do require a strong, well-prepared fairly numerous and high level team, and something that can be 3 manned in half an hour for a bit of supplies and fun would be awesome.

Mort

Short quests usually can't be balanced well for clerics, mages.

Egon the Monkey

I find it's hard to get long quests that are balanced for offensive spells to be useful, which is why I enjoy the shorter ones as a chance to break out the icestorms and polymorphs.

artfuldodger99

QuoteShort quests usually can't be balanced well for clerics, mages

I have seen this done before.
 
Example: Short quest against a balanced (fighter, rogue, mage and cleric) group of NPC Adventurers (the one in the UD in the Undead city). The NPC adventurers are scaled in numbers and levels v's the PC's, but they always contain one mage/cleric who casts dispel at a decent level.
 
It was short, quite tough, had risk (that rogue could crit) gave almost no xp and often only just covered the potions and charges you would inevitably have to use when the pre-invised mage cast dispel, and it was fun.
 
Or maybe make it like the Pyrimo quest in the UD, it gave like max 20xp and the whole group got one random item from the quest giver, sometimes good (10x item of Cure Critical), sometimes weak. Given at least two had to do it, it made for interesting post quest discussions on who deserved the single item and often meant the one who did would be persuaded to pay the other people some coin from their own pocket to get it.
 
AS NC suggested make it 0xp. Also as NC says i agree this isn't a priority, just maybe something to consider amongst the many other things when the next DM gets the urge to work up a new quest or update an existing one.