The Union of Clans

Started by Listen in Silence, July 07, 2009, 10:51:54 AM

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Listen in Silence

For those who want to play dwarves!

We've an awesome faction leader, and a few insignificant grunts like Equinox. We also have ME. Convinced?

Grand plots are ongoing involving feuds and housing, quests are completed and loot is earned!

Join us for more stocky awesomeness!

Equinox

Do the right thing. Make a Dorf. This faction rocks... heh get it. rock.

Letsplayforfun

Powergaming dwarves rock.

Blubie

Dwarves are so exclusive of other races though. :(

Garem

Quote from: Blubie;134390Dwarves are so exclusive of other races though. :(

This is only partly true. By design, the Union is extremely open to working alongside other races. Gnomes are even openly accepted. We've been allied to both Luca Shepherd's Knights of Providence and (briefly) to Honeysapper's Golden Hills Emporium, as well as having VERY strong ties to the Iron Halo Chapter (RIP) and seeking currently to build up rapport with future allies.

There is also a special position CREATED for non-dwarves who merit the privilage of knowing what the dwarves are up to. At the same time, we're slighty xenophobic towards the strange cultures of other races within reason. We take playing dwarves and adhering to the "Old Ways" seriously, and are pursuing some awesome dwarfy goals that outsiders will never know about until they happen. Even further, I make certain that every player in the faction has something to do at all times, from planning a battle, leading PC raids against our hated natural enemies, to searching for clues to DM-plot treasure hunts.

That being said, we're very open to unique dwarven concepts (or other suitable races/backgrounds, just shoot me a message in IRC for questions) and have the numbers and brainpower to make great stuff happen. But, especially for EfUA, the more the merrier.

Pestilentica


Listen in Silence

Thanks, that should improve our chances!

Secutor

Quote from: Letsplayforfun;134389Powergaming dwarves rock.

I know this is sarcasm, but seriously: now is the time to make some dwarf concepts that break the "KIN KIN ALE TASTE ME AXE" [16, 12, 18, 10, 10, 8] stereotype that has so timelessly plagued Forgotten Realms material ever since the publication of that prolific blight that is R. A. Salvadore's body of work (mush).

This player faction is tight, and it is not without non-player support.

Listen in Silence

Secutor just said what I have been wanting to express since I joined EFU.

Belgaroth

Quote from: Secutor;134430I know this is sarcasm, but seriously: now is the time to make some dwarf concepts that break the "KIN KIN ALE TASTE ME AXE" [16, 12, 18, 10, 10, 8] stereotype that has so timelessly plagued Forgotten Realms material ever since the publication of that prolific blight that is R. A. Salvadore's body of work (mush).  
How are dwarves like, then?

Garem

Dwarves do not all have Scottish accents. Dwarves are spread all over Faerun and are bound by familiar traditions and their gods (the Morndinsamman) as well as a generally sense of fraternity. But they are still separated by enormous distances, both across and under the earth.

Dwarves do not all drink themselves stupid, nor even have a particularly powerful fondness for drink itself (although they certainly do enjoy it; are we humans any different?). What they DO have fondness for is being very public and sociable amongst each other that often goes with drinking.

Aside from that, dwarves are pretty dynamic individuals, especially since the Thunder Blessing (a phenomenon of greatly increased dwarven birthrates over the past 100 or so years, which literally saved dwarves from near extinction) when the dwarves separated into two loose classifications. There are the Hidden, who are very seclusive and don't interact much with the outside world, and the newer and increasingly more common Wanderers who are not as inclined to stay amongst dwarves and may even travel the globe acquiring fame, wealth, etc. with the ultimate goal of settling down again (likely amongst fellow dwarves whom they can share their great tales and show off their riches to!).

Because the Hidden are seclusive, dwarves can literally be any class (although sorcerors must be below 100 years, born after the Thunder Blessing) because dwarves must fill all roles in a community. They tend to be lawful, leaning towards respect for traditions, their elders, etc. Then again, they've built empires that rivaled the great Netherese empire and other human domains while combatting more insidious enemies from orcs to drow to beholders. And some of the civilizations are still around. To them, this proves the power of their traditions cannot be matched (and maybe they're right!).


That's just a brief look into the general dwarven psyche as my research has shown. Hit me up freely in PMs if anyone has a question, or IRC if I happen to be on.

Mort

They are generally also pretty mistrustful of others and have problems to accept non-dwarf into their fold. A non-dwarf will have to prove himself many times before being accepted by a dwarf. They are very slow to trust people.

This is one of the reason that they get -2 charisma.

Garem

"The difference between a friend and an acquaintence is twenty years." - Old Dwarven proverb

Listen in Silence

Actually, I heard it's "The difference between an acquaintance and a friend is about a hundred years"