Raise dead Alternative to Cash whoring NPC

Started by Cruzel, September 17, 2008, 12:25:00 AM

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Cruzel

I never really agreed with  the price of a life being 1000gold, which was all too common in EFU. Right now we have a low economy.  A raise dead NPC asking for gold, unless it was reduced to reflect this economy, would cost  more than most on the server could afford. I am not saying raise dead should be a common thing, However I beleive there should be an alternative to the NPC preist deal.

What I am proposing is a Ritual ground, where players can use gathered magical components and objects to raise their comrades through other magics.

This ritual ground would be composed of Several glyphs on the ground, surrounding one larger glyph. When the proper magical items are placed on the proper glyphs, the runes activate, and become charged. (Fancy VFX)  Once charged, the glyphs will then proceed to fire off magic capable of raising the dead. (Raise dead limitations will still apply of course).

The only probablem forseeable with this script, is that the items themselves could be farmed. To prevent this and keep raising down to a manageable level, the components would be quite rare.  This would be better from an OOC perspective, as it will ensure players either cooperate to gather what is needed, sell them to each other, or even fight over them. Rather than just being 'Damn we need to get some gold to raise bill', it can become a whole host of interesting and dire situations as the party attempts to help their friend.

Naturally resurrection would be possible on the DM's discretion if they think this system should be able to do so, but naturally the components for resurrection would be much more rare.


Since I already have a glyph script like this for my own purposes implemented on project Prelude, I tweaked it a bit and changed the VfX around a bit to serve this purpose, should the DMs like the idea.

I attempted to write it in a way that is quite easy to edit, and should take very little changing to adjust to efu's corpse system.

Edit;  ERF Available if DM's request it.

ScottyB

The cost of the magical components for a raise should be 5000 GP worth of diamonds. We're already cutting you a break! (Using a price I think we're happy with.)

Of course, you're fully encouraged to tackle this IG by trying to improve the economy, motivating PCs and NPCs to build up various industries, so that more selfish adventurers can afford to defy the natural order.

Cruzel

Well, the idea wasn't to make it cheaper, or easier. The idea was to add an element aside from 'bring gold to preist' to help your friend. It was my hope this would/could be an interesting alternative, which promotes more player cooperation/interaction than the current(if we have an NPC?) method of talk to NPC, Give gold to NPC, Player is back to life.   To me, a method which pretty much requires cooperation is much more desireable, and adds to the effect of death being serious business, and it is not in fact easy to bring someone back.

Vlaid

I know Raise Dead isn't exactly commonly a Supply and Demand sort of thing (usually) but shouldn't the price of raise dead be relevant to how much people around the area can charge for the diamond materials themselves? If the economy is weak, and 500 gold is a fortune, it seems a bit unreasonable that anyone could reasonable sell off their wares of Diamonds at ~1000 gold, which would indirectly force the price of raise dead down.

I really haven't spent much time IG yet, but you would assume that the price would be comparable to the economy, not the other way around.
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Thomas_Not_very_wise


Joe Desu

What about coin plus special compenents for a raise.
 
Therefore, you need not just coin to raise someone, but requiring an actual diamond, or depending on the priest special loot, such as a shark tooth for an Umberlee cleric only found in a certain quest.
 
It would force the group to take the quest or pay someone who has already taken it and has the component.  Unless it is a plot item that disappears on reset.
 
Hmm, this only makes it harder you say, ... I suppose so, but more interesting yes.
 
My two yen

RIPnogarD

Just my not so humble opinion, but it should be made harder, not easier. I say jack it to 2,500 or 2,000 and a diamond (gem). I get tiered of seeing people raised for no other reason than it’s so cheap. Make it expensive and people will start thinking twice about who/and or which ones of the dead are worthy of the expense. It needs to be only the V.I.P.’s getting raised, not the Joe Nobodies, ffs.

DenGrasse


RIPnogarD

I thought about this some more and have a little bit to add to the game play aspect of resurrection. There have been guilds and factions with bankrolls of tens of thousands of gold. The characters in these factions like to buck for promotion and whatnot. Making it more expensive would increase the chance of other players being able to get involved in higher-ranking roles. But no, the faction has a huge bankroll and keeps resurrecting the same PC over and over again. Keeping one player and his PC up and all other PC’s and players down. For example: A faction with a bankroll of 50,000 gold isn’t going to think twice about rezing four of it’s dead for 4 grand. Make it 2,500 a pop and now they have to cough up 20% of their bank! I say the needs of the many out way the needs of the few and lets start letting others be able to move up the ranks.

Lets be honest with ourselves, half the time we are resurrecting characters for the players benefit (because of XP loss) not for IG/IC reasons.

Cruzel

Just to keep this thread on topic; This suggestion was basically for a scripted solution which required no NPC. You would not need to pay gold for theraise itself, but collect four (or more) items which are rare enough as it is. You would likely need to buy, trade, or steal/whatever to get  the proper materials. The idea is that collecting the materials will be more of a challenge and more fun than just paying some NPC which gold you can just powerquest to get (not so much in EFU;A, but still)

Germain

I could be mistaken, but last I checked, the raise system that is readily available in EFUA is entirely different then the previous "Here is my dead friend, please raise him cleric.".

I do like the idea of a collection system of various natural materials that may/may not raise your dead buddy. On that note, however, I go back to my first point of the system being different.

Letsplayforfun

Enforcing a system where all spells would need components to be sought out would be nice. Keeping it to raise/resurection only doesn't seem much of an issue to me. I didn't know so many people were getting raised.

From a practical point of view though, only those who play a lot will find the rare components for raise, and the others risk getting no raise at all. This risks creating even more difference between hardcore playerbase and occasional ones: hardcore getting lvl+raises, occasionnals getting low lvls+no raise.

RIPnogarD

The topic is “Raise dead Alternative to Cash whoring NPC”
Solution: Jack the price enough to make raising the dead via cash whoring a non-issue. Only those that really have the money or are actually worth the price will be raised.

Sr.N

QuoteThe only problem forseeable with this script, is that the items themselves could be farmed.
Instead of collecting items, maybe the NPC could give a quest (geas?) where the group of PCs would go to, and the reward would be the raising. It would be time consuming and risk another death. No GP/XP reward at the end and requires giving the dead body for the raising to get the quest.

Semli

I don't see a reason there can't be an XP payout to such an idea, but a very dangerous quest with little payoff might be a fun alternative to pursue as well.

Particularly if the quest in question is one that paladins might condemn and the characters involved don't brag about too openly after completing it...