Perk Suggestion:

Started by Mort, June 19, 2009, 09:52:15 PM

Previous topic - Next topic

TheImpossibleDream

Wilderness Survival: When in the wilderness Ride skill converted to hide and move silent.

Pure barbarian only.

Velve

Haven't read all through it, so forgive me if there's something too similar.

City Herbalist:
You may not know the ways of the wilds, but you certainly know herbs.
Can tell how healthy plants are like a Druid or Ranger can, +4 herbalism checks.

Darkcrawler:
You love the dark, you've grown an affinity to darkness, but abrupt light hurts your eyes.
Gain Low-Light Vision, Light Sensitivity and +2 Hide/MS (At night or any primarily dark area (Like sewers)).

Good Looker!:
Not only are you naturally attractive, you know how to enhance upon this. People will do anything for a beautiful person. But you do tend to find yourself getting lost in your own eyes in any nearby reflective surfaces.
+4 persuade and bluff, -2 concentration and discipline.

Not sure how possible some of these are.. Or how balanced they are.

Sion Ti'ren

Death Singer: Your bardic magics manifest in the ways of negative energies, perhaps the magic in your blood comes from ancestors carrying blood of demons, devils or minions to a dark god.
- Sets bard song damage type to negative energy damage
- Gives access to “Negative Energy Ray” as a bard spell (or as a one use per day spell like ability)

Divine Song
: Your bardic magics manifest in the ways of divine energies, perhaps the magic in your blood comes from ancestors carrying blood of celestials or servants of a goodly god.
- Sets bard song damage type to divine damage
- Gives access to “Seering Light” as a bard spell (or as a one use per day spell like ability)

Mystic Singer
: Your bardic magics manifest in the ways of magical energies, perhaps the magic in your blood comes from ancestors carrying blood of magical creatures or dragons.
- Sets bard song damage type to magical damage
- Gives access to “Magic Missile” as a bard spell (or as a one use per day spell like ability)

(not sure if its possible to add spells to the list of selectable bard spells [like how cleric domains do] without a mod which is why I added the "or spell like ability" part)
 
Battle Rager
: Your barbaric raging is more furious than most due to your consistent battles, you can endure the adrenaline rush for longer.
- Doubles the duration of barbarian rage.

City Ranger
: unlike most rangers, you are a master of the city streets and surrounding structures. Your passion lies with the lands made by men, not the wilds.
- change rangers outdoors bonuses (trackless step, movment speed…etc) to work in city areas instead of wilderness areas.

Arcane Deflector
: your skills as a battle mage and parry master are matched by none, your obscure art has lead to and unexplained excellence.
- +2 to all stats while duel wielding bastard swords
- +10 ab while duel wielding bastard swords
(Wizard/Sorc only, must have 10 or more ranks in parry)

Letsplayforfun

I'm so not in favor of this.

It's seems so 1/pointless 2/lots of work for little gain 3/hard to balance 4/giving even more weight to mechanics 5/out of phase with EfU's low proficiency atmophere (though EfUA is different) 6/letting players chose perks that are best handled by DMs 7/ i'm sure there's more to say...

Any ways, that's just me.

The Wind-Up Bird

I am going to have to agree.

DeputyCool

I am not sure I see why allowing more players customization is bad. This is also not as hard to script as people likely think. I am sure it could be knocked out in perhaps 2-3 hours.

This is basically liking making sure everyone gets a minor perk, without a DM being necessary.

Also keep in mind that the things -players- suggest might not get put in, so don't look at their suggestions as a gauge of what sort of things this would be.

Halfbrood

I think this is a great idea and would surely like to see it implemented, so long as the perks are somewhat setting specific, instead of just a bunch of minor feats for people.

Vlaid

Drunken Thuggery: Anytime you are under the effects of alchohol, you gain +2 str/con. Anytime you are not affected by alchohol, you suffer a -2 str/con and a negative to charisma. You are not easy to get along with when you haven't had a drink yet.
[url=https://www.efupw.com/forums/index.php?topic=706473.msg747918#msg747918]The Entirely True Legends of Velan Volandis[/url]

derfo

mist huffer
you have an uncanny fixation towards the shrouded mist, in an enlightening, comforting way
when near the lake of steam or inside a mind fog spell you receive +2 wisdom and intelligence

Embraced by the mist: You are easier influenced by the mist upon Ymph, attuning yourself to the mysteries surrounding it. Alas, you are more exposed to other influences as well. (-1 will).

At one with the Mist. You inhale and spew mist. 1/day cloud of bewilderment. Slow movement for 10 rounds whilst you get your breath back

Champion_of_brandobaris

Bad luck John

You were always susceptible to badluck, and seems to always will be. However, you learned to deal with this as best you can, by avoiding chancy situations in the first place!

-1 to universal saves. +1 wis

Sandstorm

It is very unlikely that they will be adding bonuses to stats, skill bonuses above +3 (unless in very specific scenarios), or spells that are very useful. Ambient ideas, like twice the faction prestige for deeds, seems more in line with the 'perk' than some of the other ideas!

Mort

Yes. Perks unique to efu:a, our areas, our setting, our systems that permits people to have access to a variety of goods that make their character more unique without having access or beg a DM for it.

SkillFocuspwn

Hunter of... Rangers with Favoured Enemy against certain Ymphian creatures can improve it with these feats.

Hunter of Nightrisers - Make the Ranger +AB capable of piercing Nighteriser DR, and add 10% damage resistance to Negative Energy.

Hunter of Wild Orcs - + heavy tracking bonus against Wild Orcs in the wilderness, and Sneak Attack 1d6 vs. Wild Orcs.

Hunter of Stargazers - +2 spot/listen vs. Halflings, +1d3 gold per death of Stargazer from knowledge of harvesting the Stargazers and their valuables.

Hunter of Rot - +2 vs. Disease, +2 hide/move silently in the Bogs, Knowledge of Secret Rot Hunter only recipe capable of brief Immunity to Drown to stop Shambling Mounds from hurting you.

Talir

Veteran of Red Eleint
In the final days of Red Eleint, you fought against the tides of orcs coming against the colony alongside heroes such as Grand Larson Burkden, Lord Commander Antoine Trenada and Karzen 'Dogshead' Fyoris. You enjoy a reputation with the remnants of Fyoris' supporters and the Armada for this deed, but others of the colony may think of you as a bloodthirsty opportunist or self-centered person as you choose to go with Burkden instead of remaining and protecting the colonists at the Governor's Tower.

[Can only be taken if you start as a resident of the colony, or have experienced Red Eleint yourself. Bonuses and drawbacks with various groups for this deed.]

Protector of the people
As the tides of orcs were rising against the colony, you stood your ground beside governor Sharboneth and his loyalists as the rescue was coming. When others went to do their own whims, you stood up for House Sharboneth and the people, and the people remember you for it. You may be surprised to learn that someone recognizes you from that day and occasionally, you may find yourself given a favor for your efforts. Since that day, you have enjoyed an increased reputation with the Armsmen of the House (of those who remember you) and it may be that upon that fateful day, you held the gaze of the governor himself for but an instant. Of course, you may be seen as a coward from others.

[Small reputation boost for those who were defended by you under Red Eleint and House Sharboneth. Only taken if you start as a resident or if your character lived during the war.]

The Crimson Magician

Beast
You are a beast. In combat, and society.
Transform into a WORG(probably a different animal though) once/day. Chaotic Barbarians only.

Magical Prayer
Your deity really loves you. Feel the love.
Twice/RL day, +1 Divine Damage to attacks, add +1 every 3 levels after 5. Cleric only.