One Feature

Started by Sternhund, June 10, 2009, 11:11:05 AM

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TheMacPanther

I know Gobsquat is supposed to be the easily accessed seedy part of the city, but it just doesn't have the same "Someone is going to mug me, oh shit oh shit, is that eight year old palming a blade" aspect that Lower had. Maybe it has to do with the lack of intimidation I find in goblins, or the fact that you can be there while it is sunny. As far as I see it the Gobsquat is just a sort of dirty, I want sleaze.

Raposa_Fox

Tavern Brawls. An NPC that is scrippted to pick brawls, or with a dialog scripted that could lead to a bar brawl. A pub where weapons are not allowed and sparring mode is mandatory, then you could see people getting drunk, brawling, and having to pay for the mess aftewards. Or even a scrippted quest that is a brawl, and the QA is the pub, then brawlers come picking fights, chairs fly on your direction, you can bribe guards, ah, you got the picture.

Wern8

We do not need "carebear cities"! But I feel that we do need a new interesting DM faction to replace the Order, one that leans towards a chaotic, good side.

Caddies

Seekers IMO. Rad faction, with a tie back to Sanctuary. No reason they can't be fleshed back out and given sweet new setting-appropriate goals. :(

Will probably get shot down though. <_<

Wern8

Actually, I retract my statement above. I just read Sternhund's first post once again and I have gone off the topic. We do need a faction like what I said, but if I could implement one feature to my liking? I would say...

A Knightly faction.

Quote from: lovethesuit;130499Knights. Shining armor, round table, horses and lances, the whole bit man.

Yes, please.

I just would be a terrible liar if I said otherwise.

The Crimson Magician

Seekers.

Bring them back so we can look spankin' in our blue and grey.

DangerousDan

Let the Seekers die the horrible death they're due. >:/
i walked one morning to the fair

N/A

A sentient fungi player race.

I would love getting chased, escaping into some cave, and then blending in with the other fungi only to leap out with my vicious spore attack before fleeing, and blending in with some more fungi.

Maybe even a sentient fungi army as large as the orc army of the Spirit that Sings. The War of the Red Fungi.

Thrall

Quote from: AfroMullet;131393A sentient fungi player race.

Thrall

Quote from: AfroMullet;131393A sentient fungi player race.

If I were one I'd be mushroomator the third.


But, the way I would want to see with EFU:A.

1) MORE MONEY $$$. I miss old EFU money.

2) Why isn't there the "OH SHIT!" feeling in the Gobsquat? It has gangs, goblins >.>, it is meant to be a very dirty place, and third... I just loved how evil Lower could be.

3) Ship system. Shouldn't players be able to sail their own boats? It could be done with a series of checks and fight some pirates for lewt too ^o^. Like Lore to see where you are on a map, search/spot, to see if rocks are coming your way and you need to turn, and discipline for in case a rock hits your ship and you need to hold on for the bump. The ship would have a certain amount of life (lets say 20 for a normal boat), if you hit a rock you would loose 3 points and 17 life left. A pirate ship closes in and shoots your boat, -8 life. You have 9 points left. You smash into the wall of a cliff and the ship starts sinking. You would either fall underwater.... OR be able to swim on the surface of the water and find a place to sit on shore.

Raposa_Fox

It could be done with a series of checks and fight some pirates for lewt too ^o^. Like Lore to see where you are on a map, search/spot, to see if rocks are coming your way and you need to turn, and discipline for in case a rock hits your ship and you need to hold on for the bump. The ship would have a certain amount of life (lets say 20 for a normal boat), if you hit a rock you would loose 3 points and 17 life left. A pirate ship closes in and shoots your boat, -8 life. You have 9 points left. You smash into the wall of a cliff and the ship starts sinking. You would either fall underwater.... OR be able to swim on the surface of the water and find a place to sit on shore.[/quote]

You made it sound simple, but not simple enough.

Raposa_Fox

Quote from: Thrall;1318103) Ship system. Shouldn't players be able to sail their own boats? It could be done with a series of checks and fight some pirates for lewt too ^o^. Like Lore to see where you are on a map, search/spot, to see if rocks are coming your way and you need to turn, and discipline for in case a rock hits your ship and you need to hold on for the bump. The ship would have a certain amount of life (lets say 20 for a normal boat), if you hit a rock you would loose 3 points and 17 life left. A pirate ship closes in and shoots your boat, -8 life. You have 9 points left. You smash into the wall of a cliff and the ship starts sinking. You would either fall underwater.... OR be able to swim on the surface of the water and find a place to sit on shore.

You made it sound simplier that it should, to get implemented, but not simple enough

Raposa_Fox

Quote from: Thrall;1318103) Ship system. Shouldn't players be able to sail their own boats? It could be done with a series of checks and fight some pirates for lewt too ^o^. Like Lore to see where you are on a map, search/spot, to see if rocks are coming your way and you need to turn, and discipline for in case a rock hits your ship and you need to hold on for the bump. The ship would have a certain amount of life (lets say 20 for a normal boat), if you hit a rock you would loose 3 points and 17 life left. A pirate ship closes in and shoots your boat, -8 life. You have 9 points left. You smash into the wall of a cliff and the ship starts sinking. You would either fall underwater.... OR be able to swim on the surface of the water and find a place to sit on shore.

You made it sound simplier that it should, to get implemented, but not simple enough

Raposa_Fox

Quote from: Thrall;131810... Like Lore to see where you are on a map, search/spot, to see if rocks are coming your way and you need to turn, and discipline for in case a rock hits your ship and you need to hold on for the bump...

I saw in some other thread about the 'Sailing' skill. Wow, this is a good combination to represent sailing. Search/Spot for navigation, Lore for knowledge of winds, and other stuff, and discipline, yeah, it should be like the 'tracking' ability, that involves many skills. I like the idea.

Cruzel

A true, scripted stealthmode.  One that allows sneaks to focus 100% on their stealth.

NWN stealthmode is a joke which even to bioware's admission, has some sketchy and possibly flawed aspects of it's check system. It even gives bonuses when used in combat. However what about the times when fighting is the least of a sneak's concerns?

It's possible to script a toggled mode that will allow the sneak to gain a significant boost to stealth at the exspense of combat ability, and further movement speed decrease than normal stealthmode. (Permanent AC/AB loss while toggled on, not possible to dispel or lost via rest)

Right now sneaking in many, many areas of the ziggurat is totally unviable due to  stuff like light modifiers, even allowing pcs with -no detection skills- to detect even the most min-maxed stealthers. (40+ stealth scores).  A mode that only operates in these areas specificly or indoors to counteract this would be greaaat.