More Places to set fires

Started by Egon the Monkey, June 07, 2009, 10:33:35 AM

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Egon the Monkey

A lot of places are tagged as "no fires", when there's no logical reason. The Webbed Woods tunnels, when there's a camp IN them is a prime example. I suggest that any area a ranger or druid can rest in should be one where a fire can be set. That way you're still reliant on seeking shelter is the weather's bad, unless you have druid or ranger levels, but it's not so hard for casters to rest and have spells ready when leaving a QA. If you're playing a mage, some of the further out quests can be a bugger for actually having spells for the way back.

Drakill Tannan

Especially when it rains, yes.

Agreed. No reason why a campfire cannot be made in the underground. Excepy of cource, the underwater undergroud.

Raposa_Fox

Quote from: Egon the Monkey;129970I suggest that any area a ranger or druid can rest in should be one where a fire can be set.

Agreed, that makes sense.

FanaticusIncendi

Agreed, unless of course it's raining.

Also more cave-like areas for resting while it's raining would be nice. Especially when you're playing a character that doesn't stay in the Zig. There's one I tend to try and use but often the spawns are just too uber to try and clear it alone to rest up and regain spells.

Raposa_Fox

Quote from: FanaticusIncendi;130660Agreed, unless of course it's raining.

Especially when you're playing a character that doesn't stay in the Zig.

Yeah, that reminds me how it sucks to play non druid/ranger wild types sometimes because of this. Like Barbarians and Sorcerers, that are natualy wild.