Remove Orc 2 Map Requirement

Started by Nihm, June 06, 2009, 12:25:53 PM

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Nihm

In my experience, Orc 1 parties almost never go on to attempt part 2.  Not only that, they leave the map in the quest area, or more rarely carry it around uselessly until reset.  
 
Since this is a feature people aren't using, perhaps it should be removed and the Orc quest part two should just become freely attemptable.

TheImpossibleDream

Leave it the way it is, if thy don't want to do a vastly more rewarding quest in both loot and xp thats their problem and the quest itself rewards too much to be taken without a map.

Vlaid

I think it's a great way to script part 2 of quests like this.

It gives your characters a good IC reason to not be able to do a quest that is likely vastly beyond your skill/consumables if you haven't first completed the quest.

Example:

Party of barely supplied L6's stumbles upon the entrance to Part 2 of orcs. They don't have the map, so they can't do it. So they go find the orcs for part 1. They have a rough time of it, about half of them dieing, but eek out a win. After finally putting down the boss...with map in hand they decide to wait until they are better supplies and more skilled to take on the extra challenge, realizing what almost wiped out their entire party, was only part of the real challenge.

Without the block of P1 to get to P2, you might end up with groups that can't even complete the first part, rolling into the second part and getting slaughtered.

I like it that way.
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Broken Crockery

since when is it hard to slaughter orcs 1 with your buddies, get the map, and then organize a second trip?

ScottyB

Since forever. I've never been in a party that had the heart to go on to part 2. I must have rotten luck. :(

Thomas_Not_very_wise

Quote from: ScottyB;129814Since forever. I've never been in a party that had the heart to go on to part 2. I must have rotten luck. :(

I used to do part two all the time...good times, good times.

Keep it as is.

Thomas_Not_very_wise

Hrm, it's been almost my experience that part two is easier than part one...albeit, I was playing a wizard at the time.

derfo

i think instead of removing the map you should need three map fragments, encouraging players to interact with other orc haters that did orcs p1 for the reset to come together in arms against these blasted fiends of red eleint

Broken Crockery

there is a gross difference in scaling between the two quests. orcs i is easier in a small group, orcs ii is not proportionally harder in a large group.

Thomas_Not_very_wise

Quote from: Broken Crockery;129823there is a gross difference in scaling between the two quests. orcs i is easier in a small group, orcs ii is not proportionally harder in a large group.

(Three man's orcs one and two.) Come again?

Drakill Tannan

Maybe there should be an orcs 3!? Like.. them having two more settlements arround yimph :D

No, seriusly, sometimes you want to do orcs 2, not orcs 1, and yet you don't have all the time needed for both quests. I say remove it.

PS: Although i do like the concept of various orc camps arround yimph and have like 4 posible orcs quest...

Daemonic Daz

Sunken Enclave part Deuce!

Letsplayforfun

I agree with this OP mainly because of time issues.

Doing orcs takes 1h. Doing orcs part 2 takes 2h, meaning you've got to have 3h in a row to do it.

ICly it means people that wander in the moutains and come by the camp can't go in for no good reason, too.

More, the thrill 'OMG a strange map' is gone. It was really great to introduce the quest on the new module, but now seems old (to me at least).

On a side note, i'd really enjoy having more maps pinpointing random QAs...

Listen in Silence

For those of you pointing out the "No good reason not to do the quest when you find the placeable" argument, I'd like to say;

There's a map for a reason, the tunnels are unstable and a practical maze, you need the map to find the camp in the first place. Don't metagame the meaning of some OOC'ly glowing little placeable.

Drakill Tannan

I cannot express my frustration at the above comment.

 Listen in Silence: You missunderstood the suggestion, nobody cares about the map, what the OP us suggesting is being able to do orcs 2 without having to do orcs 1 first.

That can be changed by simply roleplaying the tunnels are not usntable and problem solved.