NPC werewolves overpowered?

Started by scribjellydonut, June 02, 2009, 08:11:40 PM

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RevengeIsADish

They're fine as they are. As some of the earlier posters already said, there are worse things out there than just werewolves.

Ommadawn


Drakill Tannan

Quote from: artfuldodger99;129222Just don't solo them

This.

When you have an organised party, strategy is all that you need: i've never had any trobule when 3 or 4 focus on one werewolf, while a tank keeps busy the other (fleeing, not fighting) so that once one is dead, we can swarm on to the next one. It's all tactics.

Daemonic Daz

The wilds are meant to be insanely dangerous, hence why you out with a prepared party. Keep them as they are.

TheImpossibleDream

Quote from: scribjellydonut;129235I wouldn't fight one with a party of 4 level 6's, one of these things can usually tear through parties.  I'm hoping everyone who votes has an idea of how powerful they actually are(i.e. AB, DR, speed, saving throws) rather than having been in a powerful party that killed one while they watched

They hit hard certainly but I've taken them down quite a few times with fairly low level parties even non optimized. It's not like you can't avoid them either they don't see through invisibility and only spawn at night.

scribjellydonut

I've had it happen twice that they were so close to a transition that anyone walking through it wouldn't have a chance to avoid them unless they were scouting ahead with stealthed characters through each transition

Skrillix

Then someone was inconsiderate enough to lure them there. As said earlier in the thread, if you truly do not wish to fight them, you can avoid them entirely by not travelling at night.

BoganOverlord

If anything, I'd like to see them beefed up a bit.  A smaller number of tougher werewolves would make them a bit more feared, especially if supplemented with normal beefy wolves, sniping Malarite rangers of all stripes, etc.

They would be a very cool enemy if they were a bit more rare and deadly.

Vlaid

I'd like to see werewolves that come with a supplement of wolves backing them up!

And did you just say sniping malarite rangers...like...using ranged weapons? Malar hates ranged weapons :D
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Pup

They really aren't that bad.  As the player of a char that roams the wilds with no stealth, I've solo'd plenty.  (I admit my char has certain advantages in the wild that many don't, however)

Follow the Boy Scouts Motto: "Always be prepared."
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Thomas_Not_very_wise

Despite there 17 Attack Bonus, Improved power attack capabilities, and tendency to shred through a group that isn't prepared- (And thus, shouldn't be even in the wilds)

They aren't over powered due to their low HP, poor spot, and poor listen.

If anything, they make excellent things to, if you're careful, lure toward mist ogres and watch the fun ensue.

Ommadawn

Quote from: Thomas_Not_very_wise;129456If anything, they make excellent things to, if you're careful, lure toward mist ogres and watch the fun ensue.

Oh Thomas, you scamp.

Luke Danger

Leave 'em as they are. . .  they aren't as bad as some things, like say, Mist Ogres

Drakill Tannan

Quote from: scribjellydonut;129388I've had it happen twice that they were so close to a transition that anyone walking through it wouldn't have a chance to avoid them unless they were scouting ahead with stealthed characters through each transition

PCs are supposed to report to DMs when they lead a monster to a transition so this doesn't happen.