NPC werewolves overpowered?

Started by scribjellydonut, June 02, 2009, 08:11:40 PM

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scribjellydonut

It's a simple question, and I'd just like to see what the playerbase thinks relative to myself and some others I've spoken with.  I'd ask that this thread not be closed since it is in the general discussion section as well.  Also, unless a DM says otherwise, I (and I'd appreciate it for the sake of the thread that others) will not release any spoilers about the strengths of werewolves gathered through combat logs.  If you've never fought or seen a werewolf on ymph please don't cast a vote.

Halfbrood

I think the Werewolves are perfectly balanced as they are. They provide a excellent challenge to the party who brave the wilds at night.

AKMatt

They are pretty powerful, yes, but one person in your group with knockdown, and anyone who can cast magic weapon, and they're not too dangerous.  Plus, you can always carry silver weapons.  Those seem to work.

lovethesuit

It's not really that big of an issue. There's worse things than werewolves.

Halfbrood

And considering the great number of Lycanthropes about the Isle, it would be perfectly IC to take all those things into consideration before you go exploring the Island.

Relinquish

Uh, they're werewolves, not teddy bears. They're meant to be pretty damn scary.

Listen in Silence

I voted yes.

Not because I think they're overpowered, but because the huge number of options confused me.

Egon the Monkey

Tough? Yes.
Deadly? Yes.
Expert Spot? No.
Stealth? No.

That's my usual checklist. If something ticks three boxes, it's probably going to be overpowered IMO. Although these things are deadly, you can usually spot them a mile off. If you're alone, sneak past. In a group, get your caster to MW you up NOW dammit. :P

Letsplayforfun

Dunno, depends who i travel with. If you plan on tackling them alone, well, tough luck.

artfuldodger99

Just don't solo them

TheImpossibleDream

You forgot to add "lol" as a poll option.

scribjellydonut

I wouldn't fight one with a party of 4 level 6's, one of these things can usually tear through parties.  I'm hoping everyone who votes has an idea of how powerful they actually are(i.e. AB, DR, speed, saving throws) rather than having been in a powerful party that killed one while they watched

Vlaid

Werewolves seem tame by comparison to some of the tricksy tactics chosen would employ on the unwary in the ruins/sewers of underdark EFU.
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Kotenku

Having played explorers in the past and one now, both whom explore the wilds at every opportunity, I can say that I have never been terrified to encounter a Greater Werewolf, because I have never been silly enough to go out into the wilds without a group capable of handling danger.

It makes every endeavour out of the city an adventure.