Question on handling multiple daggers

Started by Professor Death, May 28, 2009, 01:45:51 AM

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Professor Death

Okay, so let's say I have two "plus spellslot" daggers.  Obviously, I don't get the bonus slots unless I equip with them.  How do you all play this out?  To get the benefit of those, do you have to be IC a bit kooky and have two daggers out at all times?  How do other characters view this - like the guards!  It would seem that to just have them in POSSESSION would be enough, although mechanically I know that's not the way it works.  And it's not just that to unequip means you lose thsoe slots until you reequip - you lose them as if you had cast them - when you reequip you have two blank slots available!

Just looking for ideas here.

MrGrendel

Ok, I know this is slightly off-topic, and won't help you, and you won't like it- but my comment is that weapons with +spell-slots are silly and should not be given out in the first place.
>_>
<_<
Sell them perhaps?

TheImpossibleDream

You can dual wield them but you will look very very silly. I wish + spell-slot items were limited to non weapons tbh.

Professor Death

From a mechanics perspective, a style perspective, or what?  As a retired PnP DM, I cannot see the logic of it myself *cringes waiting for the bolt of DM fury to take his precious items away*.

Rings, bracers, hats - that sort of thing seems to make the most sense - you end up trading some of the defensive potential of the rings or bracers for the spell slots.

TheImpossibleDream

Since "what you see is what you get" tends to be the rule of thumb, you have to be holding the daggers to get the benefit, thusly you look silly/armed from an ic perspective. I think a lot of silly scenarios could be avoided by just restricting + spell slot items to body pieces!

Professor Death

*politely golf claps the sentiment while still waiting for the hand of the gods to smite his phat lewt from him*

Will I look silly as hell?  Yes! Will I probably still do it?  For 4 more acid splashes and two more magic missiles?  Hell yeah I will.


Quote from: TheImpossibleDream;128048Since "what you see is what you get" tends to be the rule of thumb, you have to be holding the daggers to get the benefit, thusly you look silly/armed from an ic perspective. I think a lot of silly scenarios could be avoided by just restricting + spell slot items to body pieces!

Kotenku

Try waiting until you're in a group for a quest to go to your inn-room to "prepare for battle". Only -then- equip the daggers and rest to get your spell slots. If you're just walking around the Ziggurat or plotting or something, put the daggers away. For all intents and purposes, if you have a dagger in your hand slot, you have a dagger in your hand.

Vlaid

My personal preference would be to limit extra spell slots to non-weapons so you don't suffer slightly convulted penalties for shelthing your weapon(s) after resting.

As a side-note, I've alays found it pretty wierd to see charactrs with no dual wield ability, to dual wield for the sake of stats (ninja surgeons with 2x surgeon knives FTW?).
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The Crimson Magician

Dual-wielding is for combat.

Also, only losers use ONE surgeon's knife when using herbs.

Vlaid

Surgeon knives should be quarterstaves with sharpened tips so you can't dual wield them obviously
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ExileStrife

Spell-slots are often put on daggers and clubs and other weapons BECAUSE it looks so silly when those high-society mages choose to carry them around all the time.  We love trade-offs, and function over fashion is often one of them. You don't get to have your cake and eat it too.  :)

TheMacPanther

Quote from: Vlaid;128061Surgeon knives should be quarterstaves with sharpened tips so you can't dual wield them obviously

That is what we call a spear...

MrGrendel

Quote from: Vlaid;128059As a side-note, I've alays found it pretty wierd to see charactrs with no dual wield ability, to dual wield for the sake of stats (ninja surgeons with 2x surgeon knives FTW?).

If you've ever seen a surgeon at work, there are usually about a dozen different sharp utensils at hand, at least. Makes perfect sense that having more tools would help. >_>

Egon the Monkey

What I often do on Ahmed to get the most out of those sort of daggers is the following. The important thing to remember is that for classes that prepare spells, you lose the furthest slot to the right when you remove the gear. You can't do this with bards or sorcs.

Rest, with Endure Elements and PfE, PfX, Mage Armor or whatever readied in my last two L1 slots.
Cast them.
Put the knives away.

Whether I'm doing it because I don't want my PC carrying knives around at that point or because I'm going to a quest and want to be able to swap to a crossbow/pair of healing daggers, it works well.

If you don't want the knives out, just use those to slots to buff yourself, and make sure that those are the only copies of the spells you have (spells are used up from left to right.)

VanillaPudding

It's simple really, in my mind at least. To get the bonus from a magical item, it needs to be equipped. Otherwise, I expect bonuses from all those other magical items in my bag that are in my possession, as you say. That hardly makes any sense.

In terms of nwn and most of EFU casters as well, you play an easy class. You can buff and sit back with little or no risk, or even go invisible. A little bit of fashion bashing won't hurt you much if one extra level one spell slot is worth it to you. Simply put, if you equip it to get the bonus, it's visable.