Must they all die?

Started by Gwydion, May 22, 2009, 06:41:15 PM

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Arthurian_Spark

Perhaps you believe there to be more FD PvP because you've been reading about my foolish brethren, who continue to rampantly toss themselves into the den of the beast.

Wern8

lol. It is sadly true.

Egon the Monkey

It depends on the PC. I've played fairly neutral, helpful PCs who tried not to make enemies and had rather conflict-free goals as long-term characters I like going back to, and characters like Stormpriest Waynolt who just wanted to pick fights. I like having PCs I can RP, explore and quest on, and then the odd one designed to make a short-term impression.

I've also had some awesome subdual PVP, be it repeatedly brawling the same street gang, or challenging Morogh for his territory when both PCs were low level.

Gippy

PvP deaths are by far the minority of character endings. TBH, unlike so many other ways that a PC could retire - in PvP their story does not end. It becomes part of your killers and that is pretty damn awesome. Way better then random death to spawns\boredom. PvP is not the problem!

Letsplayforfun

Quote from: djspectre;127238The original post was a commentary on character turnover mostly, with  a side-topic mentioning that most pvp situations lately seem to be FD

I understand the feeling of logging on an knowing absolutely no one these days, but you can see this two ways:
- either a drag to have to start relationships all over again,
- either an opportunity to get to know new people.

I do enjoy it when there's a balance of both, where some PCs make a continuity to the server, but with fresh blood incoming.

Things have a way of settling down, anyways.

derfo

i wish there was a lot more pvp tb h

ExileStrife

In case anyone is interested, I attached some charts from tonight that are sorta relevant to the discussion here.  Hopefully they're self-explanatory.   I don't have THIS particular data readily available over a time series (so I can't quickly go back an checked what this looked like a year ago), but it's possible to regenerate that data for given dates.....

ExileStrife

In case anyone is interested, I attached some charts from tonight that are sorta relevant to the discussion here. Hopefully they're self-explanatory. I don't have THIS particular data readily available over a time series (so I can't quickly go back an checked what this looked like a year ago), but it's possible to regenerate that data for given dates.....

Luke Danger

Pretty intresting data, but the Green is Old EfU, and the Red is EfU:A?


It is possible that the major number of low-end Red is because of new players coming and finding the place not to their likeing. Or it could be concepts being abandoned, which I certainly have done when it just proved too slow or I just couldn't do it.

SkillFocuspwn

They're both EfU: A, red is time spent online, green is the age of the character (from when they were first started to when they were last played).