Animal Companions

Started by Sion Ti'ren, May 26, 2009, 01:34:49 PM

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Egon the Monkey

QuotePS: Clerics are overpowered, they are in the unmodified NWN and in any PW i've played. Clerics are overpowered, always it's something you have to live with.
No it's not. Char classes can and have been changed here. On EfU at least, clerics have some RP duties to fulfil if they want to keep those neat powers, and spell failure to contend with. Some of the domains though, the new ones, are a bit strong.

As for druids:
People LOVE Barkskin.
Spike Growth really, REALLY helps on any defence quest as a ridiculously long lasting slow.
Wildshape Panther etc lets you shift into a melee rogue when you've buffed everyone.
Wildshape Bear turns you into a freaking PICKUP TRUCK for loot :P
Mass Camo makes all your sneaks very happy.

So far as familiars go, their role has changed, and a lot of them work out as an extra L2 spell slot, if you remember to use their buff spells. I would go so far as to say though, that several deserve to be more powerful in their new role, as they have had their entire original use taken away (tank/support for the mage). Up the HP of the CHicken so it might get those spells fired off. Give the companions with just one buff another ability each.

Finally, I think we should be able to see an OOC list of all familiar and companion stats. The original ones were not hidden in their abilities, and you could pick one that complemented your PC. The new ones though, it's impossible to work out which one is a good match mechanically without using trial and error. I chose Ahmed's familiar for the RP value before realising that it actually suited him perfectly by casting a couple of divinations. This is rather like changing all the weapons' damage ranges and then asking people to FOIG what the new ones are. It's especially bad for new PCs who I've had to explain "no you can't get a pseudodragon, you've got an ooze. No, I can't tell you what the stats are, that's secret FOIG info."

Drakill Tannan

Quote from: Egon the Monkey;128680No it's not. Char classes can and have been changed here. On EfU at least, clerics have some RP duties to fulfil if they want to keep those neat powers, and spell failure to contend with. Some of the domains though, the new ones, are a bit strong.

Mechanically i mean. Mechanically clerics are still overpowered. RP wise, druids own everything, simply because for being druids they have the right to speak things "important" truths who no one else understands, and they are always right :p

Quote from: Egon the Monkey;128680So far as familiars go, their role has changed, and a lot of them work out as an extra L2 spell slot, if you remember to use their buff spells. I would go so far as to say though, that several deserve to be more powerful in their new role, as they have had their entire original use taken away (tank/support for the mage). Up the HP of the CHicken so it might get those spells fired off. Give the companions with just one buff another ability each.

I'd rather see them having usefull support abilities through some other means, the rat, for example is an exelent scout, it moves fast and has up to 17 Hide and Move silently when buffed.

The bat (if it's still there) could be exelent spotting hidden creatures, the bat, in fact should have see invisibility, seeing they see through their sonar and not eyes. I could see myself dominating my bat at times just to make sure no one is sneaking upon me.

The raven could unlock a track-like ability to fly above ground and tell you where the enemies are. Unlike with the hawk companion suggestion wich DM's ignored for their own reasons, it makes sence here, since you can link your mind to your familiar's and see through his eyes (right?)

(EDIT: no they can't. Damn, still they can talk to their master if he is level 5 or above, so it should work anyway)

Etc.

Some should remain with their second-level buffs, and i think a few others should have 1 or 2 powerfull damage dealing spells, like melf's, but mostly i'd like to see abilities like the ones descrived above.

Animal companions though are half the druid's combat strength, they should be good fighting.

Quote from: Egon the Monkey;128680Finally, I think we should be able to see an OOC list of all familiar and companion stats.

PLEASE. And also details about the druid's wildshape would be greatly appreciated. I understand classes like the bloodmage being hidden.. but i don't see why druid should.

FleetingHeart

I am in the process of updating these. If you have any suggestions please feel free to PM me.

What I would like to see are general ideas on Ability Scores, Skills, Feats, Spells, and Special Abilities

I will not share current Stats, nor future stats. Though I do intend to write new OOC descriptions such as are on the Website. But, they will be just as vague.
I will not discuss this in game.

Thank you.
:-)