bleeding and CON

Started by Letsplayforfun, May 05, 2009, 01:15:45 PM

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Letsplayforfun

It's probably been brought up before but:

(quote the site's infos) :
"Once you reach 0 Hit Point, you will fall to the ground and begin to bleed. Each round, you have a 10% of your wound stabilizing"

If it hasn't been done already, perhaps it could be changed to CON%?

Gippy

I think that the CON attribute is already well balanced, and that 8 hp, level 8 elves, will probably need to stabilize far more then fat farting dwarves.

scribjellydonut

It should be based on a player's will save(i.e. one's will to live).  For every point of will save the character has, subtract one from the cut-off.  So a character with a will save of 5 would need to roll 90 - 5 or 85, as compared to a character with a will save of 0 who would need to roll a 90.

Snoteye

You're unconscious, for Christ's sake. You're in no state to will living.

Luke Danger

Perhaps for every 2 points (+1 to all associated saves and such) in CON, the requirement to make it goes down by 5%?

I can certainly see it realistic, I mean, come on, a dwarf with maxed out (20-22) CON is more likely to stabalize due to the fact that dangit, he's resiliant! And Elf with 6 CON? He's probably going to need medical assistance or he's  KIA.

Drakill Tannan

+5% per each modifiers seems a bit much to me, A level 8 dwarf with maxed con would have a 35% chance of stabilising... unless you mean not taking into account the original 10% in wich case what would happen to characters with 10 or less con? they either roll a 100% or bleed out?

I'd say perhaps half that- 10% + 2% per each constitution level, at 20 CON you would alrady have twice the chance.

Mort

Not a chance. The perk of having high constitution is already very apparent in your durability on the field of battle.

No need for yet another advantage.

scribjellydonut

Quote from: Snoteye;125194You're unconscious, for Christ's sake. You're in no state to will living.

http://en.wikipedia.org/wiki/Subconscious
 
I could always find more credible sources and studies in psychology and cite those, but that takes a lot of time and I think I made my point with this...

Jayde Moon

While Mort has already said "Not a chance", I will go on to say that a straight percentage based, 1 for 1, on your Con would make sense.  But it's not a dealbreaker at 10%.  ANY chance to survive after being knocked to neg hp is better than nothing, and 10% gives you a pretty decent chance if you're down to -3 or less.

ScottyB

We should use 4E's dying saves method: no bleeding; roll less than 10 on a d20 three times and you die; roll a 20 and you're at 25% HP.

OK, a lot of people will take issue with the 25% HP, but the "three strikes, you're dead" rule would prevent a lot of anxious, agonizing waiting around to die, and it's pretty hardcore. Each roll has a 50/50 chance of bringing you a third of the way closer to death!

Additionally, any healing done while at negative HP (outside of combat) should bump you back to 1. What's the point of wasting multiple healing charges to get someone back on their feet so you can continue roleplaying/questing? It's just a combination time and gold sink.

I'm half-serious about this, too. There might be a good idea here.

Oskar Maxon

Except for the fact that none of you wants to mess with the death system?

Relinquish

Once you're bleeding you are basically dead IMO, saving yourself is some lucky chance to survive a devastating blow. 10% is fine enough, and I've saved myself from bleeding plenty of times with that 10%

TheImpossibleDream

Touching death systems is never pretty, turn back while theres still time!