Wilderness gathering

Started by Pandip, June 16, 2014, 07:33:08 PM

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Pandip

I think it'd be neat if we could implement an NPC that receives rothe meat and/or various other loot from wandering creatures that can be turned in by wilderness PC's. Preferably something outside the Stewards that's relatively equal in risk/reward to the sort of things we see prominently in Sanctuary and Lower. Something to do with baublium within the Stewards or as an alternative to Sanctuary/Lower could also provide an interesting avenue for additional conflict. As of now, wilderness PC's, particularly non-Stewards, have to struggle to find resources and a safe location after they're kicked out of the prelude area, and this might be able to help alleviate that.

VanillaPudding

A gathering system like in the old settings would probably invite a lot more players towards nature concepts. They help alleviate downtime and sustain the more lonely lifestyle while also promoting exploration, travel, and aiding in survival.

Vlaid

Yeah....I think this has been suggested a few times (once by myself as well).

Probably something that will be added eventually...whenever that is, on the endless list of scripting jobs is another question though. Nature could really use more stuff to do when you can't find people; which is fairly often with nearly all the server in Sanctuary or Lower and both hubs being so very "unnatural".
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Vlaid

Going to bump this. It really feels like an oversight or just a "haven't gotten to it yet" feature for the wilderness side of the server. I used to (and sometimes rarely still do) like to hunt down big beasts like deep lizards and cave bears to skin them and haul them back for a little gold. Moreso than the reward it just feels distinctly wildernessy and I enjoy it a lot for some small "busy work" that makes wandering feel rewarding beyond just finding randoms.

Unfortunately the only source to trade them for some gold/resources is a VERY concept breaking location and I feel dirty every time I do it.

A few additional suggestions in line with the original post of this thread:

  • A wilderness centric NPC who offers gold/favor points in some shop for rothe meat, hides and other wilderness themed loot drops that make sense (herbs, plants, specific drops off certain animals ect).
  • Perhaps add a secretive small area to the server like the old rothe breeding grounds in EFU1 (I think that is what it was called anyway?). A druid NPC there will offer druids and rangers some kind of reward for  using AE and bringing rothe (or other animals?) there for "mating season".
    • Both of the above could be linked into the same favor system and could help provide a source of certain supplies that there is simply no way to access thanks to the rarity of wilderness themed brewers, wand crafters or often any allies to quest with.
    • A wilderness centric NPC who offers gold/favor points in some shop for the same aberrant hearts paid for by the Society; after all they both want the aberrant dead for their own reasons.
      • This would alleviate the problem where bounties appear to never be claimable in the society bounties because the bounty targets are killed by nature folk and the bounty is never closed so new ones never show up to take that bounty's place until a server reset.
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      Howlando