Alchemy PvP items

Started by Gloinar, June 12, 2014, 04:08:25 AM

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Zango_Unchained

There are pcs in the server currently and in the past who do alchemy and only alchemy and contribute in only that manner. Either selling it or handing it out freely. Pcs who just aid one domain of the server because they have managed on previous pcs to work out the system.

There are a variety of ways to fix this. A hard reset of alchemical recipes with dc fluctuation towards recipe spamming. Closer monitoring of recipe transferring from older pcs. Making a post on how alchemists can be more inclusive in roleplay giving them advice on how to better roleplay it. The issue here, is there are ghost pcs who do nothing but make alchemical items for their factions and spam them out, or alchemists who spam out certain items.

The issue is as it always will be:

-Spam

When a method is considered on how to avoid the mass production of certain alchemical objects then the problem is fixed or as fixed as it can be. Another nerf isn't needed we simple need more timers on non-advancement raegents.

Don't put a timer on say a resin or another advancement item if it isn't of high quality. But instead put timers on things such as the certain ethers for two weeks per. And beyond that see more risk in alchemists who just recipe it out alone.

Alchemists are supposed to be that wizard locked in a tower working for hours on end to see something done, I've done that. Literally in Efu:M. Except you can still incorporate near everyone in the server in your alchemy. Get students, hire gardeners, deal with druids to protect your gardeners, hire enforcers to kill the druids so you can protect your gardeners, hire assassins to kill rival alchemists to protect the integrity of your work. Discover other alchemists and deliver ultimatums to subjugate them or join forces.

The list goes on and on of this, alchemists can do a lot to generate roleplay in the server. The issue is, they aren't doing these things. You get a market poster saying "buying herbs" or "selling alchemical goods" and you don't get that monopoly intense roleplay it should. And then people feel cheated when the product which has the roleplay value behind it of a patch of grass dominates them.

The problem lays within the players who abuse the system as a core part of their character without having a character who is Walter White or Wizard Mickey or say, anything at all. They are simply a blank animatron of alchemical goods. You cannot just have the blank faced craftsman that can be seen with potion brewers and wand crafters who make it for everyone and anything at the drop of a hat because money. You need to have a story with an alchemist or it simply turns into this argument. Which further nerfs the system and thus damages the people who enjoy the system and make it a core aspect of their character.

TL:DR:

The problem rests in the players not the system.
A few bad apples do ruin the bunch.

So until we can fix people, we can't effectively fix the system.

Deadlykate

Quote from: ShadowCharlatan;392178- to make recipes randomised for each individual PC


I have to agree with this, would make the new pcs actually have to experiment or learn another way. Besides part of the fun of alchemy (A guess, never had the patience for it) would be exploring and experimenting, even the powerful creatures you summon by mistake are rather amusing. Its a huge risk or reward system and I support those who like that kind of system, but its not really rewarding if you just take what you know and move it to a new PC.

Besides think of the interesting RP when you summon the Mighty *Spoiler!* or the other *Spoiler*. Along with tales of escaping with your life from them as well.

Ebok

If your issue is with players and not the system, public discussion forum is not the place. You should bring your concerns to the DMs. I do not believe anyone is behaving in a purposely malicious fashion and am wary of this turning from something productive into something negative.

sylvyrdragon

1st.  I've never been interested in the system, so I have NO clue how it works.  But, it seems to me that complaining that someone can make an item that is useful in PvP or any other situation ranks right up with with complaining that someone got some useful DM Loot.

Weather you know it or not, people play this game to enjoy themselves.  For some that is delving into the custom scripts of efu.  It's a lot of time and energy, research, trial and error and danger.  These players spend hours trying to figure these things out.  They EARN what they learn.

Getting DM loot is a crap shoot.  Sometimes it's for something you worked days / weeks on.  Other times you happen to luck into a DM event, or the DM decided to spice the quest you were on.  

Looking at these two, a Player who's spent hours learning a system, testing, trying, and dieing (often) or the Player that answered a DM sending to kill something or find something, which do you think "earned" their 'loot'?

Now you could say, well the DM loot you can't give to others.  We'll actually you can but most people wouldn't.  Generally DM loot is armor, a weapon, or something along those lines.  With the Alchemist the Loot is the knowledge, the ability to create something, something they can decided what to do with.

Don't begrudge players for having fun, don't begrudge someone for taking the time to learn something.  Don't hold their efu "loot" against them when you celebrate the player that answered the DM call and 'earned' DM Loot.

Paha

We surely take worries on these seriously, and we consider much of the same aspects as any, and we also consider risk / reward / effort situation also.

That does not mean that powerful item always needs to be super effective people killer. Such can surely be made, and maybe even should be with changes, but there will be drawbacks, as people have pointed out (And mind you, they are very real risks), and maybe we need to adjust different variables regarding them despite the risks so they cannot be repeated in great succession too often to make it less meaningful.

I believe we've gotten past the point of the talks and it's turning into a war of opinions more than anything else. Lets face it. Everyone will like different things and will have different point of views. There's no right or wrong here. We'll be surely making checks and adjusting things as we go, as we always, but we evaluate it from the numbers we see, how people feel, and how we feel.

I'm closing this down now as I truly think this is not getting much more constructive. It will be a war of opinions, and that, will go on forever.