Weapons, Armor, Clothing Loot Ideas Please!

Started by Nuclear Catastrophe, March 04, 2014, 10:08:54 PM

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Knight Of Pentacles

Svirfneblin Rocket Boots

These gaudy heavy metal boots are of svirfneblin make.  Four exhaust ports extend out each corner of the sole.  When the boots are stomped into the ground with extraordinary force, a quick explosion lifts the wearer into the air.

20 lbs, -10 tumble, move silently. +2 discipline.  Unique Power Self: Levitation Ability, finite uses.  Unique Power: Consume baublium, giving additional levitation uses.

Dunwarren Gem Grinder

This strange contraption takes rare gems like rubies, emeralds, and diamonds and grinds them into a perfectly spherical ball.  

Consumes baublium and a ruby, emerald, or diamond to create smooth gems.

Key to Dunwarren

A device constructed by the Svirfneblin to act as a multipurpose tool of opening malfunctioning doors and subsequently clearing them of any pests that might stand in the way.

Magical staff, +5 open lock, 1 use knock per day, no damage, 1d6 magical damage vs. oozes and vermin
QuoteBeholderflesh Vestment (set item)

A leather suit made of a beholder's flesh. It teems with the latent magic of the beholder it is made of.  However it seems completely useless without the accompanying pieces.
 
Studded Leather: +1/5 DR, 10% increased weight, +2 intimidate
Evil Only

Beholder Scalp Headpad

The scalp of a beholder with eye stalks dangling lamely from the hide.  It still possess some of the beholder's magic. However it seems completely useless without the accompanying pieces.

Magic Missle (3): one use per day.  Lesser dispel (3): one use per day  Bane (5): one use per day.  50 charges, Phantasmal Killer 7 charges each.

Eye of the Beholder

A beholder's eye has been cut from its body then cured and stuffed with filling, making it into a macabre pendant. However it seems completely useless without the accompanying pieces.

Cleric Spells: 1, 1, 1, 2, 3.  Beholder Theme Conjuration Focus, +5 intimidate, -5 persuade, -5 bluff

Knight Of Pentacles

Dunwarren Gem Grinder

This strange contraption takes rare gems like rubies, emeralds, and diamonds and grinds them into a perfectly spherical ball.  

Consumes baublium and a ruby, emerald, or diamond to create smooth gems.

petey512

Crooked Pipe

This pipe of snirvfeblin alloy seems to have been torn out of one of the machine's inner workings. Magical fumes cling to the inside of it, and it seems to have been used for everything but it's intended purpose.

Club
+1 Magical Damage
3/Day Color Spray
"Proving concerned parents from the 80's wrong, just in time for them to be dead. "

Dillusionist

Living Zurkhwood Branch
Writing fungal hyphae grow from this sturdy zurkhwood staff, worming their way into nearby carrion.
  • Bonus Feat: Ambidexterity
  • Bonus Feat: Two-weapon Fighting
  • Summon Creature I 1/day (Plant theme)
  • Only useable by: Cleric
  • Only useable by: Duid
  • Only useable by: Sorcerer
  • Only useable by: Wizard
Svirfneblin Campfire Generator
This heavy canister is inhabited by both elemental fire, and elemental ooze. Together they generate a slow-burning sludge that provides comfort and warmth in the depths of the underdark. It can also be used as a flamethrower.
  • Burning Hands 1/day
  • Oil Flask (builds campfire) 1/day
  • Weight: 25 lbs

John Doe

Frost shard

[DAGGER. Insert item description here. The other elements can be reproduced similarly.]

No damage
-2 damage
1d4 cold damage
On Hit: Ray of Frost (1)

Optional Unique Power: Ray of Frost an all targets around you for x/day

Spiffy Has

Mother's Rothe Stew
Misc. Item

No one knows who mother was, some declare she was a kindly old lady who fed the people within the Spellguard tower during the interim between the Fall of Sanctuary-That-Was and the Sanctuary-That-Is-Now. Others name her a diabolical, fiendish cultist of Graz'zt, for her food is so deliciously and magically enchanting that she must have performed some heinous pact with a demon for the rare ingredients found in her cooking and the talent she concocted them together. Others say she was a wandering beneficiary of those who travel the underdark realm, approaching the remote campfires hooded, and simply offering a bowl of the inviting rothe stew.

Whatever it is, whatever the truth may be, whatever lost soul made this delicious, inviting stew, promising to fill you with warmth and vigor and love for the world, you can only know, she smiles as you enjoy her delicious rothe stew.
Same effect as the Elixir of Improvement

Heavyfog

Orc in a Can

Apocalypse got you down?  Can't seem to find anything to eat that doesn't taste like Aberrant?  Maybe you're just lonely and need a friend? Worry not! You have just discovered an unopened ORC IN A CAN! Consider yourself saved!

Food item/throwable item

Counts as food
Weight: 0.3 lbs
Summons a hostile Orcish Berserker when thrown.

Knight Of Pentacles

Clown Make Up

Reds, blues, whites, black. All the colors essential for clown face. The kids will love it!

50 charges, 10 eagle's splendor, 10 paint bomb

gravekeeper

Rotten Wrappings of the Mummy Lord

These wrappings belonged once to the mummy of some important, evil king. They have a strong scent of death and a terrible, noxious energy exhales from them. Rolling this rotten series of silk around the wrists could grant some matter of power to the wearer, but not without draining them back.

Evil Only

Ghoul Touch on-hit
+1 AB and 1d4 Negative Damage
-4 Persuade
+4 Intimidate
+3 Improved Saves against Negative Energy
20% of Vulnerability against Divine Energy

Lannister

QuoteHonour's Word

This ring is as rigid and unbending as the oath of one man to another. The original of these rings is said to have been crafted for an elite secret sect within the Purple Dragon Knights who were tasked with defending the realms of Cormyr. Since then however the design has been copied and imitations made - though it is said the original few rings of these had the power to keep a man always rigid as his oaths.

Ring

Lawful Only

-2 reflex
+2 concentration
+2 discipline
+1 universal

QuoteHonour's Ancient Word

This ring is as rigid and unbending as the oath of one man to another. The original of these rings is said to have been crafted for an elite secret sect within the Purple Dragon Knights who were tasked with defending the realms of Cormyr. Since then however the design has been copied and imitations made - though it is said the original few rings of these had the power to keep a man always rigid as his oaths.

This is one of the ancient rings given out to that secret sect. How it came to be here is a mystery.


//Can only be worn by someone who has taken life affecting oaths.//

Ring

Paladin/Fighter/Ranger/Wizard/Monk/Paladin/Druid/Cleric/Purple Dragon Knight Only
Lawful Only

-3 reflex
+3 concentration
+3 discipline
+1 universal
Immunity: Knockdown

The Machinist

Animatronic Head Helm

On rare occasions these head pieces of an animatron will remain intact after the animatron itself has been disabled.

Whilst uncomfortable they bare many curious properties and can be worn as a helm by those who would wish, once the internal wiring has been removed.

What effects wearing such a helm, imbued with machine augmented magics, would have to ones state of mind in the long run, is unclear.

1/day Balghorns Horn
+1 Will
+3 Intimidate

NecronomiconV

Rot Theme Items!

Corrupted Zurkwood Staff:
This disturbing staff may have once been attuned to nature to help those of the druidic path keep the balance but exposure to some dark force has turned its once strong nature powers into a perverted twist of its former glory.. The staff is of zurkwood stained black with rotted spots here and there, it gives the sickening feeling of corrupted nature energies and only one of the black arts or a corrupted druid would ever consider using this.

Item Type: Quarterstaff

OUB: Barbarian
OUB: Druid
OUB: Sorcerer
OUB: Evil
-Divine Vulnerability: 50%
-Positive Damage Vulnerability: 50%
-Onhit: Infestation Of Maggots (if too overpowered could be changed to constitution drain)
-Ambidexterity
-Two-Weapon Fighting
-1x per day darkfire (Negative Theme) L5




Maggot Infested Leathers:
These once fine leathers are now stained a rotted sickening green color, and have maggots crawling over its surface and nesting in the crevices of the suit. You can barely make out old runes carved into it depicting various fungi, and perhaps.. the moldmire? And a large rotted monstrosity devouring ancient beings... The sight of this armor is revolting to all but those who may revere rot in one form or another, those of dark sorcery, and fallen druids.

Item Type: Studded Leather Armor

Save Vs Disease -2
Concentration -2
Summon Creature 1 (Corrupted Druid Theme) 1x per day
OUB: Evil
OUB: Druid
OUB: Barbarian
OUB: Sorcerer
-Negative Energy Burst (5) 1x per day
-Hide +1
-Move Silently +1


Cloak Of Writhing Tendrils:
This Macabre cloak is composed of many rotted vines all bound together, however as all can see the vines still writhe and twist, sometimes wrapping themselves around the wearer harmlessly... But if you were to remove the bindings? Regardless the cloak has an unwholesome feel that makes you want to turn from it.. Unless of course your suited to wearing such items...

Item Type: Cloak
Charges: 20

OUB: Druid
OUB: Sorcerer
OUB: Barbarian
OUB: Evil
-Entangle: 1 charge per use
-hide +2
-Concentration -2
-Tumble +2
-Single Use: Summon Creature 4 (Plant Theme) Destroys Cloak After Use


Crown Of Rotted Thorns:
These dark helms are formed of rotting zurkwood all covered in rotting thorns, and having some jutting larger thorns stained a sickening green.. This symbolic helm marks one either a member of the circle of rotted thorns, or a enemy of nature... These helms are a mockery to nature, corrupt and only those who would name nature their enemy would don them.. And doing so makes it very obvious.. As your attire becomes covered in glowing rotted vegetation.

//Warning: Those with this helm are made instant enemies of nature pc's they have full reason to pvp you as desired.

Item Type: Helm
Model: Same as the mask on vegapygmie gray queen

Wearing This Helm Causes The Wearer To Glow Green (As If Struck With Light Withering)
OUB: Druid
OUB: Cleric
OUB: Sorcerer
OUB: Barbarian
OUB: Evil
Druid Spellslot: 1,2
Sorcerer Spellslot: 1,2
Cleric Spellslot: 1,2
Quillfire 1x per day (L5)
Expeditious Retreat 1x per day (L5) -Optional, put such so useful to barbs-
Saving Throws Vs Disease -2
Concentration -2