RITUALS

Started by veggiequeen, March 18, 2014, 12:30:12 AM

Previous topic - Next topic

veggiequeen

I have been testing the new awesome Druid Rituals and I have came with a few suggestions:

[LIST=1]
  • Add a flashy special effect at the end of the ritual when you select a boon (nature balance spell effect is sweet)
  • Add a recipient/ placeable/ use the moldmire jars to offer things like ley stones and blood in order to enhance or manipulate the ritual
  • Herbs planted in the Moldmire could enhance/ make it harder to accomplish the ritual
  • As many rituals are done, the number of spawns/ type of spanws of the Moldmire change/ grow and start appearing in other areas around

Just some two cents, not that it really needs big changes. I love it and I hope we see a lot coming from it.

veggiequeen

Currently only the summon of a guardian gives an effect. All the rest won't tell other players that the responsible for the ritual had claimed something.

It would be neat as well to open the ritual for a claiming path, so the other druids would know that they're entering the territory of another druid (they would be alerted through the ritual system) and that stepping into a grove and initiating a ritual could mean serious danger for them (for the more territorial druids at least).