More leniency in PVP rules for cutpursing

Started by Anthee, September 09, 2023, 08:13:26 AM

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Anthee

So currently, it says in the wiki that "PVP rules apply to this tool", which I take to include hostiling all targets. I think that's a double-edged sword, though, because many characters wouldn't necessarily resort to violence as the first option when a few dinari are snatched from their hundreds or thousands. And yet, the conspicuous failure emote coupled with a hostile red PC next to you very much encourage in that direction in the heat of the moment. Not to mention that the information is easy to metagame before and after cutpursing even if the act is successful.

Since the PVP action in this case is so minor and poses no threat to a PC's life (or even to belongings beyond a little gold), I'd suggest waiving the obligation to hostile targets when cutpursing. Losing a few seconds in the event that your character does intend to pursue retaliation through violence seems less important than the above considerations.
Zina Zizzo

Don Nadie

This is a problem with the limitations of NWN. You cannot simply snatch their hand and paralize them, which makes it impossible to choose nonviolent methods to apprehend the pickpocketer.

If this were done, I'd suggest simply that the failure emote include also a few seconds in which the pickpocketer cannot run away *Shrug*

Anthee

IIRC, it already does. The emote lasts for maybe two seconds during which the PC can't move.
Zina Zizzo