Make kobolds more kobolds and less halflings + Lair access

Started by el groso, August 15, 2019, 02:47:10 AM

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el groso

The first suggestion here is akin to my previous (and successful, thanks Paha) "Make goblins more goblins and less halflings (link: https://www.efupw.com/forums/index.php?topic=694517.0 ) this follows the same pattern. Kobolds currently inherit two halfling feats, Fearless and Good Aim. The suggestion here is to replace them to:
Good Aim -> Darkvision
Fearless -> Skill focus: Set Trap (Maybe Skill focus: Disable Trap on top of it.)

Also, although I don't think Kobolds need extra nerfing (They are currently the weakest thing one can roll), still make them with Light sensitivity makes total sense. I would balance that with some other bonus however, maybe boost Search and EFUSS Mining.

The second suggestion is related to the access to the city from the Kobold lair. I also think this has been an overlook. Currently if you make a kobold PC right now, your only way to access the game world is through the Peerage, which entails you'll need a DM overlook to get to the first area outside your lair. That happens because the Dorvant's Druthers only gives you access to the Royal Canals if you have a key to 98. Even though if this were by design, it is a bit brutal to have the first area for a lvl 2 kobold be the Mongrel Woods. That said, the most obvious route, which is the Drips has the path blocked by a grate without "squeeze through bars" option. (the first one has the squeeze through bars placeable, the second one a bit further, doesn't, so there is no true access to the drips currently).


Knight Of Pentacles


el groso

Quote from: Knight Of Pentacles on August 15, 2019, 02:58:07 AM
The -4 strength is excessive.

Although I agree it is a pain to roll a PC with -4 str even if you are not STR based, kobolds IMO are supposed to be very weak, they are known to be weaker than goblins and halflings, hence the -4. They are also supposed to be more slippery, so they get (currently) the dodge feat and apparently AC bonus on top of that when you log in, you get the buff.

el groso

I've recently thought about rolling a kobold, which reminded me of this suggestion, so here's a *bump*. The second part of it has been addressed. Cheers! :)