Override turn undead (not stack)

Started by VanillaPudding, June 06, 2019, 02:15:40 AM

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VanillaPudding

In regards to this thread -

https://www.efupw.com/forums/index.php?topic=692575.0

Might be cool if they could clear the previous effect and then apply the new one! It would allow slight control at the expense of turn usages.

Damien

I'd rather them be rebalanced tbh, so all aspects have some use. Some are just gimmicks compared to others, especially at domain level.

For instance, most of the powergame races (halfling, dwarf) have much better abilities that actually fit the race or help with inherent weaknesses of the class. While some others (fire..) are just laughably bad, which is a shame, though weirdly always the case in Efu...where the mechanically powerful are given more powerful benefits vs useless (I'm looking at you ig loot scimitars vs sickles)

LoveLess

I would think having a 1/day choose your next turn would be rather good as well.

Tala

FYI I'm working on some changes to the system currently, such as:
- Effects that are turn based (which are mostly skill buffs) don't block round based effects.
- Hostile effects don't block other turn undead effects but the same hostile effect won't stack, etc.
- Maybe more.

If there are any 'laughably bad' domains, I'll be glad to give them a look, just write them down.