Give Uncanny Dodge to Duellist

Started by lemon juice, June 08, 2019, 03:57:22 AM

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lemon juice

The Duellist perk was revamped as it did not adequately suit the fantasy it was supposed to represent instead tailoring to plate wearing fighters rather than the bravos, swashbucklers, fencers and corsairs touched upon in the perk description. It strikes me as odd however that the feat was removed from the fighter trope that barely utilised it in order to withhold it from the fighter trope that the new perk was supposed to tailor to.

Being flanked as a fighter building with dexterity in mind right now is a death sentence, both in PvE and PvP content, losing half of your bonus AC alongside the flanking bonus is bad news for you. This makes playing dexterity heavy fighters plain unfun, it just feels awkward and almost unviable in the way you cannot tackle content without being so gravely vulnerable with no way of counteracting this. This forces a dexterity fighter to take on a role of a flanker akin to a rogue- who already receives the feat. Not to say that you will be expected to frontline/take on aggro as a fighter due to your hit die if your group literally does not have anyone better suited to it.

I would ask for the DM team to consider reinstating the Uncanny Dodge I feat into the Duellist fighter perk, with a possible consideration on granting it at level 5 as to not cripple lower level fighters- in order to reinstate the dextrous fighter fantasy into the game.


RPG

Some way to access uncanny dodge would be nice for dex based fighters
That's my purse! I don't know you!

Grouch

I propose there be an instructor IG to sell Uncanny dodge 1 for 10k gold to anyone who wants to pay.

Just like in potion brewing.
Things will never be the same (I've applied too much ketchup to this hamburger)

HighGround

This seems like it should be fundamental to a dex fighter concept. 

Arslefjun

You don't lose that AC while you are actually attacking in combat.
The feat makes it a lot more comfortable since you won't lose it even when flatfooted I guess.
But its just one of the things that makes it OP in this case and to me it seems like you just want the best of both worlds, being very high ac and max ab.
You can get uncanny dodge if you multi class as rogue.

Dillusionist

Uncanny dodge was removed from duelist due to concerns with how Sneak Attack was interacting with the feat in enhanced edition. We had reports of characters with Uncanny Dodge I being immune to sneak attacks. This was not desirable given fighters already have a massive hp pool now.

I've done some further testing. I created 4 immovable combat dummies (Commoner 1, Barbarian 2 (with unanny dodge I), barbarian 5 (with uncanny dodge II), and Barbarian 10 (uncanny dodge III) and had a rogue 3 sneak attack each from invisibility. In all cases sneak attacks did damage. This was in singleplayer NWN without haks.

We will discuss restoring Uncanny Dodge I to Duelist at 8th level. It is still worthy of being a 'capstone' power.

Not a fan of buying feats at all myself...

Grouch

If the rogue is invisible it will always sneak attack properly, the person being sneak attacked must be in combat itself and be able to see the enemy sneak attacking them.

For Uncanny dodge to block sneak attacks (Somehow?) thats how it seems to work when I see it happen.
Things will never be the same (I've applied too much ketchup to this hamburger)

Dillusionist

With respect to flanking during combat Uncanny Dodge I seems to allow a person to be sneak attacked.

II and III do not regardless of number of rogue levels.