Adventurer's Guild formatting ideas/discussion

Started by zDark Shadowz, April 07, 2017, 12:01:04 PM

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zDark Shadowz

Sup guys,

So I've been reading a few comments on the forums lately about people wanting an adventurer's guild, and it's been something that's been on my mind as a thing I'd like to try attempt for a fair while to be honest. This server seems to have enough players during peak times that it may very well be doable.

If I don't follow through with it myself, maybe someone else can take it up from here if a group of people are interesting in trying to get this running.

So, what I was thinking was we use everything we can in-game to make this possible so we don't need to bother the DM's all that much.

Player-created Assignments

Start off with a basic shop-style catalogue, but instead of items we fill these with books using the writing system (up to 10 lines per book) that people can submit to the Adventurer's Guild, perhaps rent this space out to people for fifty gold a week/month per request or something (with some leniency in time for repayments if it exceeds it), detailing whether they're after worms, escort quests to a specific location, fetch quests (like trying to find an item in a specific dungeon), maps of areas, help slaying certain foes, playing nursemaid to an overexcited boy mayor that learned the command word 'execute' etc etc. If you've got a job that needs doing, write it down and rent a space. Even joke jobs with absurd rewards that no one would ever do XD as long as you're renting the space its your space.

A simple form style can be used easily with these books since it drops down lines while using the writing system.

Date (in-game date):

Clever Quest Name:

Rank/Star Rating:

Brief Description:

Rewards:

Time Required To Complete By (if any)

Requirements to Accept Rewards (if any), or location to accept reward when done:

Player-created Rewards

The rewards for these quests can be detailed in the book or "posters", simple gold rewards could be suitable and left with the guild, but it might also help entice people to do things for you for that rare artefact you've been lugging about and could never find a buyer for. Trying to find some alchemists or herbalists to make basic consumables that you won't otherwise find, as a quest reward could be pretty awesome as well.

For things like fetch quests, or reagent-gathering quests, authorised guild members with backroom access could store away the objects found, and the reward for said quest could be left with the guild storage to hand out to the members who are to receive it.

Accepting & Completing Assignments.

Being an adventurer is all about being a job-hopping part timer, so folks could walk into the room and look over the assignments without any guild members online needed, find something they like and attempt to complete it in their own time. Using the sending system is helpful for a request to talk to a guild member in regards to completing an assignment that is still left in the catalogue, or if the adventurer talked with the quest-giver directly for their reward, the quest giver can go about sorting out the advertisements' removal with a guild member the next opportunity they get.

Adventurer Advertisements

Not just a place to accept or receive quests, other characters could advertise their services to an adventuring party, or an adventuring party looking for specific kinds of members to group up with can post advertisements through to organize and form their own (perhaps named?) adventuring parties.


That's the kind of preliminary thoughts I was thinking of for managing it anyway. It may require the rent or money rewards to be put into a donation bowl of sorts that can be withdrawn for use by an authorised guild member via a conversation dialogue, or the more frequent players with empty bank accounts.

Of course, in EFU there will be trust issues, rewards that go missing or bad payer quest-givers. We'll probably use the small funds raised from renting to partially cover some bad debtors, and just role-play out everything as it happens, actions and consequences and see how it takes off.

Any other suggestions we could do as players to make this a reality? Submit them here, ideas, improvements upon ideas etc, the more ideas there are the more likely someone will be inspired to start this up themselves, it's late when I wrote this, I'm kind of lazy and still can't quite find a character I can stick with at the moment.