Druid Spell Changes

Started by One_With_Nature, December 03, 2016, 09:52:37 AM

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One_With_Nature

Proposed changes to the spells I find rarely get used on druids to give them a bit more flair/power for specialized pcs (including NPCs):

Charm Person Or Animal: If charmed target is an animal, the druid receives a +5 Animal Empathy Check vs training the creature as its personal companion

Flame Lash: SF: Evocation: Inflicts Wounding GSF: Evocation: Reduced Movement Speed for 2 rounds on failed save

Healing Sting: SF: Necromancy Allows caster to gains hit points above its maximum GSF: Necromancy Target creature can not benefit from healing effects for 1 round on failed save

Quillfire: SF: Transmutation Inflicts a random poison from efu custom poison list GSF: Transmutation Target gains -2 dexterity and reduce movement speed for round/level

Flame Strike (Increase base damage from 1d6 to 1d8): SF: Evocation You can select the element (and corresponding colour of the animation depending on your flavour (acid/ice/fire/lightning). GSF: Evocation: Depending on element choose inflicts the following on a failed save: Fire: Combust effect (as spell) Acid: -2 Ac corrosive armour ice: Slowed for 2 rounds and given frozen effect lightning: Geedles electric loop (as spell) on all caught in the blast on failed save.

Death Ward: GSF: Necromancy: Death ward is extended to an aura that has the same effect on anyone who remains close to the target of the spell

Inferno: SF: Transmutation As with flame strike allow the caster to choose an element and have the same effects, however the effects are applied each failed save for the duration of the spell. (Combust can not be re-applied unless spell has expired, corrosive armour ac limited at a cap, slow upcapped / geedles uncapped).

Crumble: SF: Transmutation Damage increased to 2d6 / level to constructs / GSF: Transmutation Damage increased to 4d6 / level and knocks down on failed save

Stonehold: SF: Conjuration Instead of being held by stone on a failed save the creature turns to stone for same duration being unable to act / speak GSF: Conjuration Those encased by stone are crushed each round they are trapped taking 1d8 points of physical damage.

Creeping Doom: SF: Conjuration Infestation of maggots inflicted each round spent within (still gets save) GSF Conjuration: Spell becomes permanent until 1000 points of damage expires or is dispelled

Bombardment: SF: Conjuration Boulders fall down randomly in affected area equal to 1/2 caster levels GSF: Conjuration Number of boulders is increased to 1/caster level

Sunbeam: SF: Evocation Leaves a large patch of lasting light where the spell is cast for round/level, randomly targets 1 creature within with searing light as casters level once per round GSF: Evocation: increases number of creatures targeted to 2 and anyone that walks into the area must make a save or become blinded for 3 rounds.

New Spell to add:

Elemental Infusement: (Caster Level 4 - Transmutation): Select an element to cast (Acid/Fire/Electric/Cold) target creature gains the following bonuses:
Weapon gains 1d6 of chosen element + gain 1d4 shield of chosen element + glow colour of chosen element for spells duration
Duration: turn/level