[Reactive Quest Areas]

Started by Bearic, November 26, 2016, 08:39:54 PM

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Bearic

I was thinking a while ago that with the desire to build frontier towns, or improve the vault areas, maybe certain quests, or new quests could be made that after being completed a number of times actually close and the issue within them is resolved to a point.

An example, say in the public housing vault there were some issues in a certain building, they could be random each time, like thugs or aberrants, or monsters. After they were cleared enough times, people could move into them and furnish them and the area would be secured, as it were. As a counter-point, other groups could take a quest on the other end of the situation, like helping the thugs for more gold rewards or whatever, and turn it into a den for hoodlums.

The areas could also suffer from future disasters too, and have to be reclaimed at later points.

A counter for the number of times the quest is taken could be scripted in fairly easily, I think. =]