First level only feat additions

Started by tinfoilhat, November 01, 2016, 07:53:18 PM

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tinfoilhat

I think some of the feats that can only be taken at first level could use a little extra spice to make them more enticing. I've come up with a few ideas, but would welcome input from other players since mechanics is admittedly not my strongest suit.

Luck of Heroes and Strong Soul seem decent enough already, so I've left them out of the list below. If others disagree I welcome ideas below

 New effects are in italics.
 
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Artist
Prerequisite: Can only take this feat at 1st-level, perform skill (So basically bard only)

Specifics: Character gains a +2 bonus on perform and spot checks. +4 EFUSS Entertainment and Painting

On rest, gain/lose 1d10-3gp.
On rest, small chance to produce a genuine piece of art. A small item that can be sold to a vendor for a pittance, or maybe to a PC if your PC's art is compelling...


Bullheaded
Prerequisite: Can only take this feat at 1st-level

Specifics: The character gains a +2 bonus on resisting taunts, a +1 bonus on will saving throws and an additional +1 bonus vs. mind affecting spells.

On rest, Gain 1d12 temporary hit points that do not expire over time, but are lost upon resting again if not consumed.


Blooded
Prerequisite: Can only take this feat at 1st-level

Specifics: The character gains a +2 bonus on initiative and a +2 bonus on spot checks.

(I honestly don't know what to do with this one as I don't really understand the theme behind the feat in general)

Courteous Magrocracy
Prerequisite: Can only take this feat at 1st-level

Specifics: Specifics: The character gains a +2 bonus on lore, spellcraft and persuade checks.
Characters with this feat who attempt to scribe a scroll gain a slight reduction in cost

Silver Palm
Prerequisite: Can only take this feat at 1st-level

Specifics: The character gains a +2 bonus on appraise and persuade checks.

(I'm aware there's some additional effects for this feat IG already, so might be fine as is.

Snake Blood
Prerequisite: Can only take this feat at 1st-level

Specifics: The character gains a +1 reflex saving throw bonus. Also, any saving throws versus poison gain an additional +2 fortitude bonus.
Character gains the Use Poison feat
If a character with this feat is brought down to 0 hitpoints by a melee attack, the killer is afflicted with a deadly poison


 

el groso

Quote from: tinfoilhat;n668865...

Blooded
Prerequisite: Can only take this feat at 1st-level

Specifics: The character gains a +2 bonus on initiative and a +2 bonus on spot checks.

(I honestly don't know what to do with this one as I don't really understand the theme behind the feat in general)

...


I see "Blooded" as the difference between one who has been in a fight and one who has not. So, the guy is no stranger to bleeding, will take on the initiative and will be more ready when things go south, hence the bonuses for initiative and spot. I'd say an extra bonus could be anything related to blood and intimidate, perhaps a last wound never healed (always get -1 HP after rest if wounded), and +3 intimidate for being a scarred badass? I really like your suggestions by the way.

zDark Shadowz

I like the idea for Courteous Magocracy, but I'm biased considering I took both that feat and Silver Palm at first level since, when I first concepted Shard he was supposed to be a trader of sorts for his magical wares.

Still trying to finalise a catalogue... way too much he can make now and far more he still hasn't.

I'd like to see something for Luck of Heroes & Strong Soul though such as -

Luck of Heroes - If a blow would strike you to -1 to -9 HP, (x)% chance to be restored to 1HP --
Either that or
 if a critical hit while at Full HP or higher would bring you to past the bleeding threshold (instant death), instead set to -5HP and bleeding.

Strong Soul - If you've failed a roll against a death spell while at Max HP or higher, set to bleeding -5HP rather than kill outright.

These feats are hero feats imo and the circumstances above just suck when it happens, would be nice for the feats to offer chances for survival in these extreme conditions while not particularly undermining PvP FD situations where all thats required is another hit.