Rogue perk criteria change

Started by Wrexsoul, September 21, 2013, 11:38:13 AM

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Wrexsoul

I'd just like to take my actual suggestion from the recent perk discussion thread and post it separately to see if it's possible/feasible/wanted.

Quote from: "Wrexsoul"How about, instead of the rogue perks requiring specific mechanical levels, they were changed to activate once you had played for a specific time on your character? A certain number of hours, a certain number of resets, or whatever way is possible to measure in scripts. Perhaps they could even be applied for with a simple EfUSL check for that character. This way, it wouldn't be discriminating against those who do a good job with their character, but that for various reasons never hit level 8.

-EDIT- For a longer post about the actual reasoning behind this, see here.

Dredi

Alternatively I imagine you could script it in a way for DMs to award such bonuses early.

Candyman2

Just app. If it is really important to your concept, the dms will happily do it.

Wrexsoul

Thanks for the answer, SC, appreciate it. And, I'm convinced. :) I know you guys have good reasons for the decisions you make, but it's nice (if not necessary) to see them written down clearly like this in suggestion threads.

(Also, for the record, I realise this must've seemed like a pretty self-serving suggestion for me, but it was mostly made for people in my situation in general - I don't personally at all mind sending such an app once I feel it warranted.)