Lair Suggestion - Add Ally

Started by HarvestMoon, July 21, 2016, 03:32:59 AM

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HarvestMoon

Having read through the old Lair Suggestion thread, this particular point wasn't exactly addressed.

I would suggest that a "add ally" type of feature be added to the lair mechanics.  How I see it functioning is that someone who's been set as an "ally" has to find the entrance in a fashion similar to finding a secret door when the lair owner isn't online.  Though if you've been set as an ally it would be a low DC check.  

Naively, when coming up with the concept for my current PC, I thought this actually was already a feature.  However, now having actually built the lair, I've discovered that the only way to add someone to your lair is to make them another "lair master".   Which means that any of the downfalls of the lair that are possible when the actual owner is online, can also occur when an "lair ally" is online.  Which can lead to some rather .... unfortunate circumstances ... that don't necessarily make sense.

This wouldn't replace the "add lair master" mechanic, as that does have a legitimate use and purpose.  It would be in addition to.

Talir

Not sure what you are after here. What difference would this lair ally be from a regular guy assisting you? Your lair can only be found when you, or one of your lair masters, are online.

Sem

I think the idea behind an ally instead of a master is that the Lair would only be visible when an Ally is inside of it or near it, instead of it always being visible.

Divine Intervention

Being able to make someone else a lair master is a trade off, you allow them to use the perks of your lair, you gain someone to defend it and also bring in greatly more resources, at the same time it makes your lair more vulnerable to attack.  Giving all the benefits of having another person share your lair with 0 downsides would be silly.

AllMYBudgies

I can understand the frustration, but sadly this is a trade off that balances allowing other people to access and improve a lair. There's no plans of this changing.

HarvestMoon

I wasn't really thinking in terms of the ally having full access.  The thought was more a segregation effect along with it.  Much like with any holding, there's a "public" area (that may or may not be readily accessible, though usually is) and "full members only" section.  Similar to how any of the faction bases work.  As D_I said, it would be rather silly to give someone full access with no real downsides.

Understandably, if you're giving someone full "master" access to your lair, then yes, the same downsides would apply.  This only makes sense.  It would be like having a roommate.  They've got run of the house as well, and if something goes sideways, you're affected too.

But with an ally, they would have access to only part of the lair.  Rather like being in a hotel.  You get a safe-ish place to rest, maybe an herb or two, maybe a little shroom-bark, etc.  The trade-off being that if they are in (or around) the lair, it does still open it up to attack.  If the outer portion is attacked, the lair as a whole still gets degraded.

I honestly did think this was already a feature.  At least the segregation between ally and master.  As it sits right now, you have no other option but to make someone a master, even if you're not really wanting them to be, but want to extend "help" as a friend.  It's puts you in an "all or nothing" situation that sometimes is a stretch because there is no other option.

(Sorry, should have explained the thought more fully in the OP)

Talir

That is not something we want for the lairs, sorry. There are ways others can assist the lair without being a lair master. As the lair owner it is your choice who to bring into the fold. You may extend the safety of the lair to others but it will only be open as long as you, or the other lair masters, are online. It prevents the lair being destroyed without you guys having a chance to defend. Adding lair owners increases the venues of gain but likewise makes it all more risky.

Your friends may choose the lair as a spawn point, which overrides their normal one if the lair has been set up for that reset (lair owner or masters have been online).