Animation Enhancement Changes

Started by One_With_Nature, July 20, 2016, 05:10:45 PM

Previous topic - Next topic

One_With_Nature

Only available to casters with GSF: Necromancy to enhance their undead abominations with these additional enhancements to offer more customisation in their undead hordes.

- Deathly pulse : the undead surges with negative energy, dealing 1d4 negative energy damage (per enhancement) in a medium blast range around the creature every 3 rounds.

- Hardened Bone: Provides /1 dr per enhancement and an additional /1 dr for each nearby undead that has been enhanced with Hardened Bone

- Unholy Demise: When undead creature is slain it explodes with a powerful negative blast healing nearby undead and harming the living for 2d12 negative damage.

- Vampiric Embrace: The undead creature is imbued with powerful regenerative magics providing +1 regen and +2 vampiric regen

- Ghastly Aura: The undead is imbued with a ghastly curse infecting all those that would dare approach it. Low score aura that infects enemy with a random disease and a higher score on hit disease.

Charnelist

An excellent, fun and easy (I think!) addition. Some of these enhancements would change the way a necromancer might plan their army. ^^
Granted, some of these should probably be harder to achieve during experimentation.... but having the option to try would be fantastic!

Sem

I'd also suggest allowing those who are Necromancy Specialists or Clerics with the Undeath Domain get access to such changes.

Anonymous Lemur

Deathly pulse and unholy demise seems incredibly overpowered when stacked upon multiple undead in a small area. The other suggestions are good. Necromancy already has a LOT of perks though and some really nice spells specific to efu.

Charnelist

I imagine such enhancements would 'cost' so much that they simply cannot be stacked. Enhancement cost is the great equalizer, I say!
Viva la undead! Because that makes sense!

Edit: fwiw, seems like the pulse would not in fact heal nearby undead. Just realised some people might be making that assumption. :)

VanillaPudding

The only change this system really needs is the ability to modify all of your undead within a small radius rather than one at a time. It's currently a fairly awkward process that takes way too long to be interactive and fun for anyone.

Pentaxius

I agree with VP. Such quality of life improvement would be very nice for animators. I recall trying to improve about 10 shambling corpses, and giving up after 30mns.