DWARF FORTRESS!

Started by Heavyfog, May 04, 2015, 06:27:09 PM

Previous topic - Next topic

Heavyfog

Hello fellow EFUers.  Mired in the history of the underdark lies a DWARF FORTRESS and now is the best time to get in on the action.  Nearly any dwarf concept can find a place among these Halls.  The Hold is currently named Beardhammer Hold after its current Thane.  Allies and allegiances shift constantly with IG events and the wilderness setting alone brings danger and excitement to many who may have been playing PCs that stick to the major PC hubs of Sanctuary and Lower.  

The goals and aims of the DWARF FORTRESS as it currently stands can be found here: http://www.efupw.com/forums/showthread.php?104535-THEE-DECREED-CHARTER-O-BEARDHAMMER-HOLD-AND-THEE-DAWNRISE-BRIGADE  

The DWARF FORTRESS is completely player driven and is a place where nearly any concept could see success.  Although the DWARF FORTRESS is first and foremost a place for dwarves and by dwarves other supporting concepts are welcome. Much like other factions, the DWARF FORTRESS supports non-dwarf PCs via the Dawnrise Brigade, a group of non-dwarf PCs that are the most trusted and loyal allies of the Dwarves of the Hold.  Within the ranks of the Dawnrise Brigade a PC can see themselves rise to positions of power and leadership over their fellow Brigadiers and enrich the stories of all PCs involved.  

If you are currently concepting, in between PCs, considering a return to EFU or just want to have a good time in an unconventional way (maybe you just want to witness the awesomeness of the new EFU Lair System) I encourage any interested players to PM me or chat me up in IRC #dwarves.

DWARF FORTRESS GENERAL GUIDELINES


Race: Dwarf preferred (Full Hold/Faction Forum access)

Non elf, non halforc, non monstrous PCs are welcomed into the Dawnrise Brigade
(Full Faction Forum access, limited Hold access)

Alignment: Non-evil (although there will be exceptions)

Class: Any but Druid or Necromancer

Typical Playtimes:  US Evening Timezones are most prevalent at the moment

[/I][/SIZE][/FONT]

Heavyfog

POSSIBLE CONCEPTS
[Thanks to RwG for these]


Fighters
:  
 
Body Guard: A fairly straightforward Fighter Perk. A PC with the  Bodyguard Perk could easily find themselves place as an armed escort to  our "Prospector" style PC of which we already have a few. Escorting  laborers to sites of ore and similar

Bounty Hunter: There is no shortage of monsters in the dark and a  righteous haven of Dwarven hold will have no shortage of threats. A  Bounty Hunter in a more goodly setting would be charged with the hunting  of monsters and criminals instead of more of an assassin style

Brawler: Dwarves love their drink and even Dwarves of the most noble  sort have themselves taverns and brawls. A fight-night style bruiser  could have themselves a great bit of fun spending time around the Lair  or challenging Sanctuarians to come visit and do some pugilistic  competitions

Cutthroat: Survival is hard, even for Dwarves. Not every dwarf is of a  noble or pleasant birth and in the apocalypse you have to do what you  can to survive. A non-goodly Dwarven survivor and rugged survivalist  could easily satisfy the Cut-throat perk.

Desert Warrior: Probably not the most applicable. Though it wouldn't be  hard to say you had been a caravan style nomad around Calshite territory  and after being there so long adapted culture and style

Drill Sergeant: Dwarven Armies need training too. In the harsh and  brutal Underdark death is common and a high level Drill Sergeant  utilizing the perks' tools could easily help some level 2 or 3 dwarf out  of the harder parts of the server through escort, boot camp, and more.

Duelist: Honor is a large deal to Dwarven individuals. Duels are not  uncommon and a Dwarven Duelist would not be something extreme to  consider. It would be in a similar vein of the Brawler

Lay Sword: To the Dwarven People the Pantheon is sizable. In my opinion  the Dwarves of FR are some of the most true to a pan-thiestic world  view. I attribute them more to like the Greeks than modern day faith so  any Dwarven Settlement would have lay-swords of any faith to defend and  protect the faith's interests

Man-at-arms: Dwarven regulars, from fighting Goblins to Gnolls to Trolls  to GIANTS, a man at arms finds themselves place and purpose in any  dwarven enterprise as regulars in an army or one who has crawled up the  ranks to prominence

Marksman: WIth the new changes to Crossbows taking the magic weapon  spell, this is a concept that shows sizable promise. Plus Dwarves with  Crossbows just look awesome.

Pit Fighter: In a similar vein of Brawler or Duelist a Dwarven Gladiator  could seek to challenge the greatest monsters and warriors of the land  in brutal one-on-one pit combat

Rebel: Though a rebel would have difficulty finding place in most  civilized societies one who is suitably good hearted and his actions  against a true cause could potentially find refuge behind thick dwarven  walls. A rebel fighting the cruelties of Upper or otherwise could suit.

Self-taught: The world has ended and not everyone had the best teacher  of arms training. You could be a laborer who was separated from his home  and took up his hammer to smash skulls instead of rocks. Not the best  trained but you know how to get the job done.

Sellsword: Life's hard. Get paid

Sharpshooter: Bows less likely than Crossbows but a Dwarf who was raised  in a more human style settlement seeking to get back to his roots could  easily find place.

Slaver: Instead of enslaving humanas you could easily play up the  Monsterous/Labor angle. Hunting goblins for slave labor, playing  "Beastmaster" seeking to tame the harsh beasts of the Underdark, and so  forth

Squire: A Dwarven King must have his dutiful squire, 'nuff said

Vagabond: The apocalypse is full of vagabonds and those who scrap and  salvage to survive. Dwarves are hardy and tough to kill even in the most  mundane of armors.

Vigilante: Similar to rebel but instead of battling the tyranny of upper  you could engage in putting the hurt on the mad cults, evil brigands,  and those who would dare bring harm upon the dwarven people in the wide  roads of the underdark

Watchman: A Dwarven keep has need of Dwarven protectors. Guards,  soldiers, dutiful defenders standing watch to protect the innocent and  those who have sought refuge.  
 


 Sorcerers (A few omitted due to evil presence):


 
 Arcane Mimic: Dwarves are not traditionally magical folk and in the wake  of Mystryl's rebirth there is no telling what effects such would have  on Dwarven blood. Dwarven Mimics have existed on EFU in the past and  could play an interesting spin on an old classic

Contriver: Dwarves are widely known for their love of armor and  defensive positions. A Contriver could easily fit into a dwarven army of  regulars as a strange hybrid of war-wizard and walking artillery

Cultists: Given the nature of Dwarves it would not be hard to see an  Earth Cultist or a Fire Cultist or even a beast-cultists Dwarf playing  up an aspect of this unique summoning perk. Even the Lawful or Goodly  Celestial themes could be pursued for IG flavor to a dwarf of any style.

Hematologist: Physical form and magic are an odd thing but to the  Dwarven they are at times intertwined. There's many unique concepts that  could play up this angle of tapping into true dwarven potential and so  on.

Mesmerizing: The world is a harsh place and a soft word and calm  demeanor is something dwarven male and female alike are known for.  Spinning that notion into a Mesmerizer could make for a very interesting  diplomatic presence or simply someone using their powers to survive in  the depths.

Planar Bound: Goodly ties can come from any of the Dwarven Gods save for abathor and the Duergar faiths.

Spellsword: There have been many notable Dwarven Spellswords who have  thrived in pursuit of learning how to mix their unique dwarven strengths  with raw martial fury and magics. You could add your PC to this list  easily.

Stalker: Survival in the harsh dark breeds all manner of evolutionary  tendencies. A Dwarven Stalker would be a strange step away from the  traditional Stalker of EFU and allow for everything from espionage and  worship of the Hidden Silence that is Dumathoin for treasure hunting to  simply a mysterious dwarven presence.

Zealous Faith: Dwarven faiths are supremely good an in all forms promote  all manner of zealous actions. A sorceror with Zealous Faith would fit  in well with the diverse dwarven pantheon.  
 
 
Bards
:

 
 With the new bard perks it adds a new spin on an old classic.

Blade: A Blade would be an interesting take upon the classic "Dwarven War Axe" existing as an item, just throwing it out there!

Cantor (Good only): SPread the blessed Gospel of the Dwarven Faiths as we struggle to endure and keep hope in these dark times.

Dwarven Barreller (Dwarf only): Obviously works from default! :grin:                                                          You enjoy the finer things in life. A hearty laugh, a goblin to  clobber, and a barrel of dwarven ale. The most whimsical of dwarves, you  are still stout and dependable and your brothers are always glad to  have you along to brighten the dark tunnels of the mines.                      
     
 
Gypsy: Struggling to survive without place the need for protection  could lead you to stop your nomadic ways to struggle to find new place  amongst a steadfast hold.

Jack of All Trades: A dwarven survivor well and true, you could have  many EFUSS skills for various labors and undertakings to fill any need  to prove your use.

Jester: A dancer, an acter, a King's fool. Dance for your Dwarven King!

Loremaster: Dwarven Scholars are widely known for their thick beards and  love of history. An older sort of figure could easily fill this role of  preserving past that was destroyed and recording present for future  generations

Minstrel: DRUMS....DRUMS IN THE DEEP

Orator: An ambassador type PC I could see rocking as a Dwarven Bard.  Contacting various parties, working out treaties and negotiations,  ensuring the best for the Dwarven people while ensuring we have friends  in all the right places could be heaps of fun.

Skald: March and March and March and Fight. A Dwarven Skald would have  both tales and martial fury marching forward against all odds to survive  in the Underdark.

Spellsinger: ~~~Magic. Frankly this one can fit almost any dwarven  concept, probably though I would advise an interest in the deity of  Brightmantle given his magical presence in the Dwarven Pantheon

Troubadour: Swoon the dwarven ladies and help your bachelor King find the perfect Dwarven Queen  
 

OTHER CLASSES


Instead of a wide  list for Rogues I'll simply say there is a huge  variety of roguish  "Themes" that can be played up in a goodly setting  even if it is one  that is somewhat more lawful. Merchants, Diplomats,  Spies, Scholars,  Medics, Scavenging Prospectors and more you can all  conjure up through a  variety of the Roguish traits.

Similarly for Barbarians there is the fabled "DWARVEN BEZERKER" that   could fit any variety of concepts based upon which perk you chose and   the harsh setting we dwell in. No two dwarven barbarians are the same   and the perk chosen can hugely change your concept's play.

Rangers as well are supreme for the Dwarven and for survivability given  our harsh environment. With no shortage of enemies and hunters aplenty a  Ranger can easily find place away from the larger portions of EFU for  the isolated presence of a survivalistic holdfast.

We also cannot forget the rich Dwarven Faiths many of which can produce a wide variety of awesome clerics (Except for Abathor and Duergar faiths).

Then there's always Monks, Wizard, and countless other concepts that can  be arranged from a VAST style of dwarven lore, culture, and so on.




[/I][/SIZE][/FONT]

efuincarnate

Best dwarf concept period.  IF you ever wanted to play one, this is the way to do it. A Dwarven Fortress as HQ totally changes the game. Gives you a leaping off point to explore just about any concept that you wish, and it does not require sanctuary as a homebase,!!! and adds great breathe and scope to the underdark in general.  There are some pretty lofty goals that can be  persued , server changers!  There is a rich history of dwarves in EFU, and in this setting.   The time to leave your mark is now!  AXE KIN ALE! Go get 'em Kinneys!

Saturnalia

It always makes me really happy when a great faction and player initiative continues on after the founder dies. The Dwarf Fortress and attached Dawnrise Brigade are just that. It is something worth checking out if you are interested in playing any Dwarf, or a member of The Dawnrise which is a fantastic take on an honorable and good mercenary company.

It is a good way to experience the Wild while still being a part in the happenings of Sanctuary.

noctem

I will be making an effort to create a PC for this concept. I do love me some dwarfy action!

Kinslayer988

Not sure if the hold will recover without a thane but I hope to see some dwarf take the place of thane and lead the people- I mean dwarvish people, (humans, elves, orcs, and especailly elves are not people lad!) to mining conquest deep below.
<SkillFocuspwn> no property developers among men only brothers

Saturnalia

There is a MOOT OF THE TEMPERED! to select a new Thane. The Fortress is still very much progressing forward as well as the Dawnrise. Roll up some ale swigging axe swingers and start some shenanigans.

Vagrant Savant

The Dorf Fort isn't done yet! Dwarves are a very communal race, and the lair makes it more in-tune than presumably ever before in this chapter.

Mine ore.
Drink dwarf ale.
Get mauled by cave bears.
Revel in lair points.

edit: Earn bonus brownies with the new Thane by being or becoming Tempered.

TheTacoWizard

That is correct. The Dawnrise Brigade and the Dwarven Fortress have been taking hits lately due to two of our thanes being dead, but do not worry! I myself use to be of the Dawnrise Brigade, in fact I use to be one of the first. This concept gives a lot of opportunities to fight with people you can always trust and will always have by your side. Both getting to the hold is fulfilling and exciting when you do not know if you will get an unlucky spawn where a Cave Bear will come out of nowhere and chase you all around the hold.

Get involved in defending the hold!
Having a hold means you will have to defend it from other players and if you are lucky may have to defend it from a DM event which adds a new level of challenge to the game. It also gives you something to constantly do like upgrading the hold or simply chatting to some of your dorf friends. Also after every reset some of the holds points get taken away to keep people to continue to stay active and help collect supplies, this is an awesome feature for the game which you will not want to miss.

Get involved in special events both DM and PC!
In the past the Dawnrise Brigade have had many event both DM and PC related. When we build our faction up that is when DM's start to notice us as a clan or faction and will sometimes gives us our own DM events, such has happened in the past. Not all events in the brigade will be DM related there is also PC related events as well which can turn into a DM event if we are lucky. The PC events are nearly as fun as doing a DM event, we would either go on a quest train or simply stay at the hold and RP with each other.


So if you ever get stuck on which PC to make next, I recommend making a dwarf and try and join the Dawnrise Brigade, where dreams and wonders come true! We use to thrive everywhere, lets bring that back!  

siriusdogstar