The Longest Night Quest:

Started by Luke Danger, February 01, 2009, 02:04:09 PM

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Luke Danger

I joined a party who was evacing after being overwelmed by risers, especially the Overseers, which were healing too fast and were too powerful for a 3-7 quest. I suggest replacing them with a new Riser, detailed below.

I'm sure others who were on the quest can add more, but here's my suggested stats for a new Riser to replace the Overseers (perhaps move the overseers to being a final boss perhaps?)




Riser Healer:
Class: Undead (3 levels)
HP: 30
Weakest Riser resistances
Spells: All Inflict spells, from cantrip to 2nd circle, as if a cleric.

And perhaps a slightly more advanced one for later waves:

Elite Riser Healer:
Class: Undead (5 levels)
HP: 50
Riser Warrior resistnaces
Spells: All inflict up to the 3rd circle, as if a cleric

Thomas_Not_very_wise

The bug in this quest aren't the overseers.

It's the fact all the spawns continually do so.

And the boss never spawned after an hour or so.

Equinox

yeah, we ended up caning off supplies hoping that the quest would end. but they just kept coming, the spawns were clearly bugged.

Sailing

This quest is brutal for a 3-7.
With a good AC, and using expertise on and off, I still used around 46 shots of cure moderate, 6 serious and like 4-10 lights, as well as several bulls/endruance/blurs which I didn't count.  Even with all this stuff, I died 4 times.

The Overseers were so bad, when more than one spawned they would just keep healing each other endlessly while the melee guys stack up.

Just cut the overseers out completely, and it will still be a pretty tough quest, and way better suited for the level range. Don't add anything to heal them, the warlocks do a fine job already.



.

I can has fun?

I really love the idea behind this quest and I hope some way can be found to keep the overseers while cutting back the difficulty. The impossibility of it is the only thing keeping this quest from being perfect.