Is Evard's overpowered?

Started by chrijone, May 11, 2013, 12:37:14 PM

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chrijone

I'd just like to raise this question because I have recently noticed that this spell is extremely strong. The damage output is on par with spells such as ice storm but the fact that it also stuns as well makes it a horribly strong spell.

Also due to the way the spell works, it doesn't take into account spellcraft bonus to saves. It is basically an instant death to low con characters.

What do you guys think? My opinion is this spell needs to be toned down, perhaps make the damage 1d4 instead of a 1d10? Thoughts suggestions?

Paha

It is not 1d10. It is already blockable by blur. Evard has not been default for years.

chrijone

It is doing ten damage Paha. Very commonly, as it stands it is a spell which can do up to fourty damage per round, stun you and keep you in it for another round. On a group scale. It also persists so it remains on the battlefield making it even stronger.

RuinedDesires

It's not the damage thats the problem, its the stun effect. You can make several saves off of one casting of this spell, add onto that a few more stacks and you are at some going to fail the save.

This is what makes it extremely strong, and a spell that 9/10 casters will take.

Paha

How it works is that each set tentacle determined by the script does low enough damage to be blocked by blur. Together, if you got nothing to stop it, it can obviously do 10 or far more even, but they come from multip sources that stack up, with blur not so.

Stun effect is has is dangerous obviously and has been a topic of discussions for years and years. It has not been ultimately changed, yet, but may be in future or may not.

chrijone

The tentacles are doing ten damage on their own. Could you test it/check it out then please if thats a bug?

Howlando

As I've said many times, we're going to (eventually) turn the paralysis into a root effect as, under certain circumstances it is too strong. But I strongly dislike these "nerf a spell!" threads quite a lot.