Forgotten Forest frustration

Started by Cerberus, April 12, 2013, 05:28:28 PM

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Paha

Some things really need to stay in player control and ability to clear puzzles with their own mental strength. As cruel as it sounds, we will not make everything clearable with rolls.

I will repeat that this is not that difficult thing to figure out. It is a matter of simple elimination process. If you go into same place twice, you've gone wrong somewhere, so simply change the process step by step until you figure it out.

TheBoomKing

Memorizing the Forgotten Forest was an achievement I always felt particularly proud of. If you use map markers and have about an hour on your hands it's pretty simple to do too.

Bouquet of Roses

I love the forest.
I used to do near daily trips through it on my tymorran, for that sweet dice-roll at the end!
I'd hope it doesn't get changed. And that if it does, that the way through is randomized on occasion.
It's a neat, mysterious place.

And there's nothing scarier than having a crazed man leading you through, only to stop on occasion and talk to a voice only he can hear, saying it wouldn't be right to hurt you. Yet.

In short- The forest is amazing.

Kotenku

I absolutely love this thread.

I think I still have the map in my sketchbook that I used when I designed the forest maze for Dan.

prestonhunt

1.  There is a sign outside of the area that offers a warning that you may get lost.

2.  The area was designed as a maze.  It can be navigated in both directions, though not without some difficulty, so talk of infinite loops that are meant to suggest that there is a bug or a negative play experience here somewhere are really quite silly.

3.  If you dont want to get lost in a maze, dont enter it, period.

4.  Anyone choosing to complain about getting lost in a maze they entered that was clearly marked as such has automatically discredited themselves and their suggestion.

In Summary:

If you cannot ski the "Red" slope at the Ski Hill, you ski on the Bunny Hill.  You do not complain to management that their clearly marked "Red" slopes are too steep, and demand they be grated down to a more comfortable level for you.

Howlando

I think the problem is that there is a fundamental misunderstanding about the philosophy of EFU: we do not intend to merely challenge a character, but many of our challenges also represents a degree of challenge to a player also.

For example, you could be playing a 20 INT PC, but if you can't solve a riddle on a DM quest, we're not going to just give you the answer with a successful INT check.

Mort



Just in case anyone was thinking it was a good idea.