Biome Barbarian Perks

Started by Outcast, March 18, 2013, 06:15:44 PM

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Outcast

QuoteDesert Nomad
Whether a Bedine wanderer or Calishite camel raider, any barbarian who lives and endures the heated wind and freezing nights of the desert can be called a Desert Nomad. Usually garbed in robes and wielding light weaponry, they make their living in sands unforgiving for mistakes. This fact makes them more prone to flourish and mobility than their counterparts.

Arctic Warrior
Tales of the barbarians who make their home in the frozen north and beyond are well known, from the men and women who count themselves within the tribes of Uthgardt, to those who wander Auril's cold touch in search of something greater. Regardless of their affiliation, these savages are able to endure much more than the chill of winter, and some are able to harness its fury in their very being.

These two perks at level 8 are granted bonuses while in their respective "habitats".  What I suggest is /not at all/ giving these perks more power or anything extraordinary.  But rather a simple revision that would encourage them to affiliate with their biomes (desert and mountainous) from their conception, not just at level 8.

A rough suggestion:

Instead of Desert Nomad
Level 8:  Desert Area Bonus: +1 AB, +2 AC, +15% Movement Speed.

Desert Nomad, Desert Area Bonus:
Level 1: +15% Movement Speed
Level 5: +1 AB while in desert.
Level 8: +2 AC.

instead of Arctic Warrior
level 8: Mountain Area Bonus +2 AB, +2 AC, +10% movement speed.

Arctic Warrior, Mountain Area Bonus:
Level 1: 10% movement speed in mountains.
Level 5: +2 AB.
Level 8: +2 AC

HalflingPower

I agree with this train of thought.

Edvard


johanmaxon

+1 Good idea and it makes sense that they don't learn everything all of a sudden.